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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
A Comparison of I/O-Efficient Algorithms for Visibility C...
Herman Haverkort, Laura Toma · 2018-10-04 · via cs.DS updates on arXiv.org

Given a grid terrain T and a viewpoint v, the viewshed of v is the set of grid points of T that are visible from v. To decide whether a point p is visible one needs to interpolate the elevation of the terrain along the line-of-sight vp. Existing viewshed algorithms differ widely in what points they chose to interpolate and how they interpolate the terrain. These choices crucially affect the running time and accuracy of the algorithms. This paper describes I/O-efficient algorithms for computing visibility maps in a couple of different models. First, we describe two algorithms that sweep the terrain by rotating a ray around the viewpoint while maintaining the terrain profile along the ray. Second, we describe an algorithm which sweeps the terrain centrifugally, growing a star-shaped region around the viewpoint while maintaining the approximate visible horizon of the terrain within the swept region. Our last two algorithms are based on computing and merging horizons. All algorithms are I/O-efficient in the I/O-model of Aggarwal and Vitter. We present an experimental analysis on large terrains obtained from NASA SRTM data. All our algorithms are scalable to volumes of data that are over 50 times larger than main memory. Our main finding is that, in practice, horizons are significantly smaller than their theoretical worst case bound, which makes horizon-based approaches very fast. Our last two algorithms, which compute the most accurate viewshed, turn out to be very fast in practice, although their worst-case bound is inferior.