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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Coding for Interactive Communication with Small Memory an...
Bernhard Haeupler, Nicolas Resch · 2018-05-18 · via cs.DS updates on arXiv.org

Classically, coding theory has been concerned with the problem of transmitting a single message in a format which is robust to noise. Recently, researchers have turned their attention to designing coding schemes to make two-way conversations robust to noise. That is, given an interactive communication protocol $Π$, an \emph{interactive coding scheme} converts $Π$ into another communication protocol $Π'$ such that, even if errors are introduced during the execution of $Π'$, the parties are able to determine what the outcome of running $Π$ would be in a noise-free setting. We consider the problem of designing interactive coding schemes which allow the parties to simulate the original protocol using little memory. Specifically, given any communication protocol $Π$ we construct robust simulating protocols which tolerate a constant noise rate and require the parties to use only $O(\log d \log s)$ memory, where $d$ is the depth of $Π$ and $s$ is a measure of the size of $Π$. Prior to this work, all known coding schemes required the parties to use at least $Ω(d)$ memory, as the parties were required to remember the transcript of the conversation thus far. Moreover, our coding scheme achieves a communication rate of $1-O(\sqrt{\varepsilon})$ over oblivious channels and $1-O(\sqrt{\varepsilon\log\log\tfrac{1}{\varepsilon}})$ over adaptive adversarial channels, matching the conjecturally optimal rates. Lastly, we point to connections between fault-tolerant circuits and coding for interactive communication with small memory.