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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Depth First Search in the Semi-streaming Model
Shahbaz Khan, Shashank K. Mehta · 2019-01-12 · via cs.DS updates on arXiv.org

Depth first search (DFS) tree is a fundamental data structure for solving various graph problems. The classical DFS algorithm requires $O(m+n)$ time for a graph having $n$ vertices and $m$ edges. In the streaming model, an algorithm is allowed several passes (preferably single) over the input graph having a restriction on the size of local space used. Trivially, a DFS tree can be computed using a single pass using $O(m)$ space. In the semi-streaming model allowing $O(n)$ space, it can be computed in $O(n)$ passes, where each pass adds one vertex to the DFS tree. However, it remains an open problem to compute a DFS tree using $o(n)$ passes using $o(m)$ space even in any relaxed streaming environment. We present the first semi-streaming algorithms that compute a DFS tree of an undirected graph in $o(n)$ passes using $o(m)$ space. We first describe an extremely simple algorithm that requires at most $\lceil n/k\rceil$ passes using $O(nk)$ space, where $k$ is any positive integer. We then improve this algorithm by using more involved techniques to reduce the number of passes to $\lceil h/k\rceil$ under similar space constraints, where $h$ is the height of the computed DFS tree. In particular, this algorithm improves the bounds for the case where the computed DFS tree is shallow (having $o(n)$ height). Moreover, this algorithm is presented as a framework that allows the flexibility of using any algorithm to maintain a DFS tree of a stored sparser subgraph as a black box, which may be of independent interest. Both these algorithms essentially demonstrate the existence of a trade-off between the space and number of passes required for computing a DFS tree. Furthermore, we evaluate these algorithms experimentally which reveals their exceptional performance in practice. For both random and real graphs, they require merely a few passes even when allowed just $O(n)$ space.