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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Simplex Range Searching Revisited: How to Shave Logs in M...
Timothy M. Chan, Da Wei Zheng · 2022-10-19 · via cs.DS updates on arXiv.org

We revisit the classic problem of simplex range searching and related problems in computational geometry. We present a collection of new results which improve previous bounds by multiple logarithmic factors that were caused by the use of multi-level data structures. Highlights include the following: $\bullet$ For a set of $n$ points in a constant dimension $d$, we give data structures with $O(n^d)$ (or slightly better) space that can answer simplex range counting queries in optimal $O(\log n)$ time and simplex range reporting queries in optimal $O(\log n + k)$ time, where $k$ denotes the output size. For semigroup range searching, we obtain $O(\log n)$ query time with $O(n^d\mathop{\rm polylog}n)$ space. Previous data structures with similar space bounds by Matoušek from nearly three decades ago had $O(\log^{d+1}n)$ or $O(\log^{d+1}n + k)$ query time. $\bullet$ For a set of $n$ simplices in a constant dimension $d$, we give data structures with $O(n)$ space that can answer stabbing counting queries (counting the number of simplices containing a query point) in $O(n^{1-1/d})$ time, and stabbing reporting queries in $O(n^{1-1/d}+k)$ time. Previous data structures had extra $\log^d n$ factors in space and query time. $\bullet$ For a set of $n$ (possibly intersecting) line segments in 2D, we give a data structure with $O(n)$ space that can answer ray shooting queries in $O(\sqrt{n})$ time. This improves Wang's recent data structure [SoCG'20] with $O(n\log n)$ space and $O(\sqrt{n}\log n)$ query time.