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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
HashGraph -- Scalable Hash Tables Using A Sparse Graph Da...
Oded Green · 2019-07-05 · via cs.DS updates on arXiv.org

Hash tables are ubiquitous and used in a wide range of applications for efficient probing of large and unsorted data. If designed properly, hash-tables can enable efficients look ups in a constant number of operations or commonly referred to as O(1) operations. As data sizes continue to grow and data becomes less structured (as is common for big-data applications), the need for efficient and scalable hash table also grows. In this paper we introduce HashGraph, a new scalable approach for building hash tables that uses concepts taken from sparse graph representations--hence the name HashGraph. We show two different variants of HashGraph, a simple algorithm that outlines the method to create the hash-table and an advanced method that creates the hash table in a more efficient manner (with an improved memory access pattern). HashGraph shows a new way to deal with hash-collisions that does not use "open-addressing" or "chaining", yet has all the benefits of both these approaches. HashGraph currently works for static inputs, though recent progress with dynamic graph data structures suggest that HashGraph might be extended to dynamic inputs as well. We show that HashGraph can deal with a large number of hash-values per entry without loss of performance as most open-addressing and chaining approaches have. Further, we show that HashGraph is indifferent to the load-factor. Lastly, we show a new probing algorithm for the second phase of value lookups. Given the above, HashGraph is extremely fast and outperforms several state of the art hash-table implementations. The implementation of HashGraph in this paper is for NVIDIA GPUs, though HashGraph is not architecture dependent. Using a NVIDIA GV100 GPU, HashGraph is anywhere from 2X-8X faster than cuDPP, WarpDrive, and cuDF. HashGraph is able to build a hash-table at a rate of 2.5 billion keys per second and can probe at nearly the same rate.