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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Engineering Semi-streaming DFS algorithms
Kancharla Nikhilesh Bhagavan, Macharla Sri Vardhan, Madamanchi A · 2024-06-06 · via cs.DS updates on arXiv.org

Depth first search is a fundamental graph problem having a wide range of applications. For a graph $G=(V,E)$ having $n$ vertices and $m$ edges, the DFS tree can be computed in $O(m+n)$ using $O(m)$ space where $m=O(n^2)$. In the streaming environment, most graph problems are studied in the semi-streaming model where several passes (preferably one) are allowed over the input, allowing $O(nk)$ local space for some $k=o(n)$. Trivially, using $O(m)$ space, DFS can be computed in one pass, and using $O(n)$ space, it can be computed in $O(n)$ passes. Khan and Mehta [STACS19] presented several algorithms allowing trade-offs between space and passes, where $O(nk)$ space results in $O(n/k)$ passes. They also empirically analyzed their algorithm to require only a few passes in practice for even $O(n)$ space. Chang et al. [STACS20] presented an alternate proof for the same and also presented $O(\sqrt{n})$ pass algorithm requiring $O(n~poly\log n)$ space with a finer trade-off between space and passes. However, their algorithm uses complex black box algorithms, making it impractical. We perform an experimental analysis of the practical semi-streaming DFS algorithms. Our analysis ranges from real graphs to random graphs (uniform and power-law). We also present several heuristics to improve the state-of-the-art algorithms and study their impact. Our heuristics improve state of the art by $40-90\%$, achieving optimal one pass in almost $40-50\%$ cases (improved from zero). In random graphs, they improve from $30-90\%$, again requiring optimal one pass for even very small values of $k$. Overall, our heuristics improved the relatively complex state-of-the-art algorithm significantly, requiring merely two passes in the worst case for random graphs. Additionally, our heuristics made the relatively simpler algorithm practically usable even for very small space bounds, which was impractical earlier.