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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Identifying all snarls and superbubbles in linear-time, v...
Francisco Sena, Aleksandr Politov, Corentin Moumard, Manuel Cáce · 2025-11-27 · via cs.DS updates on arXiv.org

Snarls and superbubbles are fundamental pangenome decompositions capturing variant sites. These bubble-like structures underpin key tasks in computational pangenomics, including structural-variant genotyping, distance indexing, haplotype sampling, and variant annotation. Snarls can be quadratically-many in the size of the graph, and since their introduction in 2018 with the vg toolkit, there has been no work on identifying all snarls in linear time. Moreover, while it is known how to find superbubbles in linear time, this result is a highly specialized solution only achieved after a long series of papers. We present the first algorithm identifying all snarls in linear time. This is based on a new representation of all snarls, of size linear in the input graph size, and which can be computed in linear time. Our algorithm is based on a unified framework that also provides a new linear-time algorithm for finding superbubbles. An observation behind our results is that all such structures are separated from the rest of the graph by two vertices (except for cases which are trivially computable), i.e. their endpoints are a 2-separator of the underlying undirected graph. Based on this, we employ the well-known SPQR tree decomposition, which encodes all 2-separators, to guide a traversal that finds the bubble-like structures efficiently. We implemented our algorithms in C++ (available at https://github.com/algbio/BubbleFinder) and evaluated them on various pangenomic datasets. Our algorithms outcompete or they are on the same level of existing methods. For snarls, we are up to two times faster than vg, while identifying all snarls. When computing superbubbles, we are up to 50 times faster than BubbleGun. Our SPQR tree framework provides a unifying perspective on bubble-like structures in pangenomics, together with a template for finding other bubble-like structures efficiently.