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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Experimental Evaluation of Distributed Node Coloring Algo...
Fabian Fuchs · 2015-11-13 · via cs.DS updates on arXiv.org

In this paper we evaluate distributed node coloring algorithms for wireless networks using the network simulator Sinalgo [by DCG@ETHZ]. All considered algorithms operate in the realistic signal-to-interference-and-noise-ratio (SINR) model of interference. We evaluate two recent coloring algorithms, Rand4DColor and ColorReduction (in the following ColorRed), proposed by Fuchs and Prutkin in [SIROCCO'15], the MW-Coloring algorithm introduced by Moscibroda and Wattenhofer [DC'08] and transferred to the SINR model by Derbel and Talbi [ICDCS'10], and a variant of the coloring algorithm of Yu et al. [TCS'14]. We additionally consider several practical improvements to the algorithms and evaluate their performance in both static and dynamic scenarios. Our experiments show that Rand4DColor is very fast, computing a valid (4Degree)-coloring in less than one third of the time slots required for local broadcasting, where Degree is the maximum node degree in the network. Regarding other O(Degree)-coloring algorithms Rand4DColor is at least 4 to 5 times faster. Additionally, the algorithm is robust even in networks with mobile nodes and an additional listening phase at the start of the algorithm makes Rand4DColor robust against the late wake-up of large parts of the network. Regarding (Degree+1)-coloring algorithms, we observe that ColorRed it is significantly faster than the considered variant of the Yu et al. coloring algorithm, which is the only other (Degree+1)-coloring algorithm for the SINR model. Further improvement can be made with an error-correcting variant that increases the runtime by allowing some uncertainty in the communication and afterwards correcting the introduced conflicts.