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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
From Hop Reduction to Sparsification for Negative Length ...
Kent Quanrud, Navid Tajkhorshid · 2025-11-23 · via cs.DS updates on arXiv.org

The textbook algorithm for real-weighted single-source shortest paths takes $O(mn)$ time on a graph with $m$ edges and $n$ vertices. A recent breakthrough algorithm by [Fin24] takes $\tilde{O}(mn^{8/9})$ randomized time. The running time was subsequently improved to $\tilde{O}(mn^{4/5})$ [HJQ25] and then $\tilde{O}(mn^{3/4}+m^{4/5}n)$ [HJQ26]. We build on the algorithms of [Fin24; HJQ25; HJQ26] to obtain faster strongly-polynomial randomized-time algorithms for negative-length shortest paths. An important new technique in this algorithm repurposes previous "hop-reducers" from [Fin24; HJQ26] into "negative edge sparsifiers", reducing the number of negative edges by essentially the same factor by which the "hops" were previously reduced. A simple recursive algorithm based on sparsifying the layered hop reducers of [Fin24] already gives an $\tilde{O}(mn^{\sqrt{3}-1})<O(mn^{.7321})$ randomized running time, improving [HJQ26] uniformly. We also improve the construction of the bootstrapped hop reducers in [HJQ26] by proposing new sparse shortcut graphs replacing the dense shortcut graphs in [HJQ26]. Integrating all three of layered sparsification, recursion, and sparse bootstrapping into the algorithm of [HJQ26] gives new upper bounds of $O(mn^{.7193})$ randomized time for $m\geq n^{1.03456}$ and $O((mn)^{.8620})$ randomized time for $m<n^{1.03456}$. Lastly, concurrent work by [LLRZ25] obtained an $\tilde{O}(n^{2.5})$ randomized time algorithm for the same problem, and along the way improved the running time of the "betweenness reduction" step in Fineman's framework. Dropping in this subroutine as a black box improves the running time of the simple recursive sparsification algorithm to $\tilde{O}(mn^{1/\sqrt{2}})<O(mn^{.70711})$, and a slightly modified recursive sparsification algorithm runs in $O(mn^{.69562})$ randomized time for $m\geq n^{1.0274}$ and $O((mn)^{.85})$ for $m<n^{1.0274}$.