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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Shortest Paths in Microseconds
Rachit Agarwal, Matthew Caesar, P. Brighten Godfrey, Ben Y. Zhao · 2013-09-04 · via cs.DS updates on arXiv.org

Computing shortest paths is a fundamental primitive for several social network applications including socially-sensitive ranking, location-aware search, social auctions and social network privacy. Since these applications compute paths in response to a user query, the goal is to minimize latency while maintaining feasible memory requirements. We present ASAP, a system that achieves this goal by exploiting the structure of social networks. ASAP preprocesses a given network to compute and store a partial shortest path tree (PSPT) for each node. The PSPTs have the property that for any two nodes, each edge along the shortest path is with high probability contained in the PSPT of at least one of the nodes. We show that the structure of social networks enable the PSPT of each node to be an extremely small fraction of the entire network; hence, PSPTs can be stored efficiently and each shortest path can be computed extremely quickly. For a real network with 5 million nodes and 69 million edges, ASAP computes a shortest path for most node pairs in less than 49 microseconds per pair. ASAP, unlike any previous technique, also computes hundreds of paths (along with corresponding distances) between any node pair in less than 100 microseconds. Finally, ASAP admits efficient implementation on distributed programming frameworks like MapReduce.