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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? 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Cache-Oblivious Representation of B-Tree Structures
Lukáš Ondráček, Ondřej Mička · 2022-09-20 · via cs.DS updates on arXiv.org

We propose a general data structure CORoBTS for storing B-tree-like search trees dynamically in a cache-oblivious way combining the van Emde Boas memory layout with packed memory array. In the use of the vEB layout mostly search complexity was considered, so far. We show the complexity of depth-first search of a subtree and contiguous memory area and provide better insight into the relationship between positions of vertices in tree and in memory. We describe how to build an arbitrary tree in vEB layout if we can simulate its depth-first search. Similarly, we examine batch updates of packed memory array. In CORoBTS, the stored search tree has to satisfy that all leaves are at the same depth and vertices have arity between the chosen constants $a$ and $b$. The data structure allows searching with an optimal I/O complexity $\mathcal{O}(\log_B{N})$ and is stored in linear space. It provides operations for inserting and removing a subtree; both have an amortized I/O complexity $\mathcal{O}(S\cdot(\log^2 N)/B + \log_B N\cdot\log\log S + 1)$ and amortized time complexity $\mathcal{O}(S\cdot\log^2 N)$, where $S$ is the size of the subtree and $N$ the size of the whole stored tree. Rebuilding an existing subtree saves the multiplicative $\mathcal{O}(\log^2 N)$ in both complexities if the number of vertices on individual tree levels is not changed; it is paid only for the inserted/removed vertices otherwise. Modifying cache-oblivious partially persistent array proposed by Davoodi et al. [ESA, pages 296-308. Springer, 2014] to use CORoBTS improves its space complexity from $\mathcal{O}(U^{\log_2 3} + V \log U)$ to $\mathcal{O}(U + V \log U)$, where $U$ is the maximal size of the array and $V$ is the number of versions; the data locality and I/O complexity of both present and persistent reads are kept unchanged; I/O complexity of writes is worsened by a polylogarithmic factor.