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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Dynamic Maximal Matching in Clique Networks
Minming Li, Peter Robinson, Xianbin Zhu · 2024-01-28 · via cs.DS updates on arXiv.org

We consider the problem of computing a maximal matching with a distributed algorithm in the presence of batch-dynamic changes to the graph topology. We assume that a graph of $n$ nodes is vertex-partitioned among $k$ players that communicate via message passing. Our goal is to provide an efficient algorithm that quickly updates the matching even if an adversary determines batches of $\ell$ edge insertions or deletions. Assuming a link bandwidth of $O(β\log n)$ bits per round, for a parameter $β\ge 1$, we first show a lower bound of $Ω( \frac{\ell\,\log k}{β\,k^2\log n})$ rounds for recomputing a matching assuming an oblivious adversary who is unaware of the initial (random) vertex partition as well as the current state of the players, and a stronger lower bound of $Ω(\frac{\ell}{β\,k\log n})$ rounds against an adaptive adversary, who may choose any balanced (but not necessarily random) vertex partition initially and who knows the current state of the players. We also present a randomized algorithm that has an initialization time of $O( \lceil\frac{n}{β\,k}\rceil\log n )$ rounds, while achieving an update time that that is independent of $n$: In more detail, the update time is $O( \lceil \frac{\ell}{β\,k} \rceil \log(β\,k))$ against an oblivious adversary, who must fix all updates in advance. If we consider the stronger adaptive adversary, the update time becomes $O( \lceil \frac{\ell}{\sqrt{β\,k}}\rceil \log(β\,k))$ rounds.