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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Dynamic Euclidean Bottleneck Matching
A. Karim Abu-Affash, Sujoy Bhore, Paz Carmi · 2023-02-21 · via cs.DS updates on arXiv.org

A fundamental question in computational geometry is for a set of input points in the Euclidean space, that is subject to discrete changes (insertion/deletion of points at each time step), whether it is possible to maintain an approximate bottleneck matching in sublinear update time. In this work, we answer this question in the affirmative for points on a real line and for points in the plane with a bounded geometric spread. For a set $P$ of $n$ points on a line, we show that there exists a dynamic algorithm that maintains a bottleneck matching of $P$ and supports insertion and deletion in $O(\log n)$ time. Moreover, we show that a modified version of this algorithm maintains a minimum-weight matching with $O(\log n)$ update (insertion and deletion) time. Next, for a set $P$ of $n$ points in the plane, we show that a ($6\sqrt{2}$)-factor approximate bottleneck matching of $P_k$, at each time step $k$, can be maintained in $O(\logΔ)$ amortized time per insertion and $O(\logΔ + |P_k|)$ amortized time per deletion, where $Δ$ is the geometric spread of $P$.