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DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
Feedback from Nature: Simple Randomised Distributed Algor...
Peter Jeavons, Alex Scott, Lei Xu · 2016-01-18 · via cs.DC updates on arXiv.org

We propose distributed algorithms for two well-established problems that operate efficiently under extremely harsh conditions. Our algorithms achieve state-of-the-art performance in a simple and novel way. Our algorithm for maximal independent set selection operates on a network of identical anonymous processors. The processor at each node has no prior information about the network. At each time step, each node can only broadcast a single bit to all its neighbours, or remain silent. Each node can detect whether one or more neighbours have broadcast, but cannot tell how many of its neighbours have broadcast, or which ones. We build on recent work of Afek et al. which was inspired by studying the development of a network of cells in the fruit fly~\cite{Afek2011a}. However we incorporate for the first time another important feature of the biological system: varying the probability value used at each node based on local feedback from neighbouring nodes. Given any $n$-node network, our algorithm achieves the optimal expected time complexity of $O(\log n)$ rounds and the optimal expected message complexity of $O(1)$ single-bit messages broadcast by each node.We also show that the previous approach, without feedback, cannot achieve better than $Ω(\log^2 n)$ expected time complexity, whatever global scheme is used to choose the probabilities. Our algorithm for distributed greedy colouring works under similar harsh conditions: each identical node has no prior information about the network, can only broadcast a single message to all neighbours at each time step representing a desired colour, and can only detect whether at least one neighbour has broadcast each colour value. We show that our algorithm has an expected time complexity of $O(Δ+\log n)$, where $Δ$ is the maximum degree of the network, and expected message complexity of $O(1)$ messages broadcast by each node.