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cs.DC updates on arXiv.org

DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
Efficient Dispersion on an Anonymous Ring in the Presence...
Anisur Rahaman Molla, Kaushik Mondal, William K. Moses · 2020-04-24 · via cs.DC updates on arXiv.org

The problem of dispersion of mobile robots on a graph asks that $n$ robots initially placed arbitrarily on the nodes of an $n$-node anonymous graph, autonomously move to reach a final configuration where exactly each node has at most one robot on it. This problem is of significant interest due to its relationship to other fundamental robot coordination problems, such as exploration, scattering, load balancing, relocation of self-driving electric cars to recharge stations, etc. The robots have unique IDs, typically in the range $[1,poly(n)]$ and limited memory, whereas the graph is anonymous, i.e., the nodes do not have identifiers. The objective is to simultaneously minimize two performance metrics: (i) time to achieve dispersion and (ii) memory requirement at each robot. This problem has been relatively well-studied when robots are non-faulty. In this paper, we introduce the notion of Byzantine faults to this problem, i.e., we formalize the problem of dispersion in the presence of up to $f$ Byzantine robots. We then study the problem on a ring while simultaneously optimizing the time complexity of algorithms and the memory requirement per robot. Specifically, we design deterministic algorithms that attempt to match the time lower bound ($Ω(n)$ rounds) and memory lower bound ($Ω(\log n)$ bits per robot). Our main result is a deterministic algorithm that is both time and memory optimal, i.e., $O(n)$ rounds and $O(\log n)$ bits of memory required per robot, subject to certain constraints. We subsequently provide results that require less assumptions but are either only time or memory optimal but not both. We also provide a primitive, utilized often, that takes robots initially gathered at a node of the ring and disperses them in a time and memory optimal manner without additional assumptions required.