惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

月光博客
月光博客
人人都是产品经理
人人都是产品经理
博客园 - 聂微东
WordPress大学
WordPress大学
S
SegmentFault 最新的问题
博客园 - Franky
V
V2EX
Y
Y Combinator Blog
Google DeepMind News
Google DeepMind News
J
Java Code Geeks
T
The Blog of Author Tim Ferriss
罗磊的独立博客
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
Jina AI
Jina AI
博客园 - 叶小钗
F
Fortinet All Blogs
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
A
About on SuperTechFans
M
MIT News - Artificial intelligence
云风的 BLOG
云风的 BLOG
Last Week in AI
Last Week in AI
D
Docker
博客园 - 【当耐特】
阮一峰的网络日志
阮一峰的网络日志

cs.DC updates on arXiv.org

DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
Arkade: k-Nearest Neighbor Search With Non-Euclidean Dist...
Durga Mandarapu, Vani Nagarajan, Artem Pelenitsyn, Milind Kulkar · 2023-11-16 · via cs.DC updates on arXiv.org

High-performance implementations of $k$-Nearest Neighbor Search ($k$NN) in low dimensions use tree-based data structures. Tree algorithms are hard to parallelize on GPUs due to their irregularity. However, newer Nvidia GPUs offer hardware support for tree operations through ray-tracing cores. Recent works have proposed using RT cores to implement $k$NN search, but they all have a hardware-imposed constraint on the distance metric used in the search -- the Euclidean distance. We propose and implement two reductions to support $k$NN for a broad range of distances other than the Euclidean distance: Arkade Filter-Refine and Arkade Monotone Transformation, each of which allows non-Euclidean distance-based nearest neighbor queries to be performed in terms of the Euclidean distance. With our reductions, we observe that $k$NN search time speedups range between $1.6$x-$200$x and $1.3$x-$33.1$x over various state-of-the-art GPU shader core and RT core baselines, respectively. In evaluation, we provide several insights on RT architectures' ability to efficiently build and traverse the tree by analyzing the $k$NN search time trends.