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cs.DC updates on arXiv.org

DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
A Game-theoretic Approach Towards Collaborative Coded Com...
Jer Shyuan Ng, Wei Yang Bryan Lim, Zehui Xiong, Dusit Niyato, Cy · 2021-02-17 · via cs.DC updates on arXiv.org

Coded distributed computing (CDC) has emerged as a promising approach because it enables computation tasks to be carried out in a distributed manner while mitigating straggler effects, which often account for the long overall completion times. Specifically, by using polynomial codes, computed results from only a subset of edge servers can be used to reconstruct the final result. However, incentive issues have not been studied systematically for the edge servers to complete the CDC tasks. In this paper, we propose a tractable two-level game-theoretic approach to incentivize the edge servers to complete the CDC tasks. Specifically, in the lower level, a hedonic coalition formation game is formulated where the edge servers share their resources within their coalitions. By forming coalitions, the edge servers have more Central Processing Unit (CPU) power to complete the computation tasks. In the upper level, given the CPU power of the coalitions of edge servers, an all-pay auction is designed to incentivize the edge servers to participate in the CDC tasks. In the all-pay auction, the bids of the edge servers are represented by the allocation of their CPU power to the CDC tasks. The all-pay auction is designed to maximize the utility of the cloud server by determining the allocation of rewards to the winners. Simulation results show that the edge servers are incentivized to allocate more CPU power when multiple rewards are offered, i.e., there are multiple winners, instead of rewarding only the edge server with the largest CPU power allocation. Besides, the utility of the cloud server is maximized when it offers multiple homogeneous rewards, instead of heterogeneous rewards.