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DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
Intense Competition can Drive Selfish Explorers to Optimi...
2018-05-03 · via cs.DC updates on arXiv.org

We consider a game-theoretic setting in which selfish individuals compete over resources of varying quality. The motivating example is a group of animals that disperse over patches of food of different abundances. In such scenarios, individuals are biased towards selecting the higher quality patches, while, at the same time, aiming to avoid costly collisions or overlaps. Our goal is to investigate the impact of collision costs on the parallel coverage of resources by the whole group. Consider M sites, where a site x has value f(x). We think of f(x) as the reward associated with site x, and assume that if a single individual visits x exclusively, it receives this exact reward. Typically, we assume that if > 1 individuals visit x then each receives at most f(x). In particular, when competition costs are high, each individual might receive an amount strictly less than f(x), which could even be negative. Conversely, modeling cooperation at a site, we also consider cases where each one gets more than f(x). There are k identical players that compete over the rewards. They independently act in parallel, in a one-shot scenario, each specifying a single site to visit, without knowing which sites are explored by others. The group performance is evaluated by the expected coverage, defined as the sum of f(x) over all sites that are explored by at least one player. Since we assume that players cannot coordinate before choosing their site we focus on symmetric strategies. The main takeaway message of this paper is that the optimal symmetric coverage is expected to emerge when collision costs are relatively high, so that the following "Judgment of Solomon" type of rule holds: If a single player explores a site x then it gains its full reward f(x), but if several players explore it, then neither one receives any reward. Under this policy, it turns out that there exists a unique symmetric Nash Equilibrium strategy, which is, in fact, evolutionary stable. Moreover, this strategy yields the best possible coverage among all symmetric strategies. Viewing the coverage measure as the social welfare, this policy thus enjoys a (Symmetric) Price of Anarchy of precisely 1, whereas, in fact, any other congestion policy has a price strictly greater than 1. Our model falls within the scope of mechanism design, and more precisely in the area of incentivizing exploration. It finds relevance in evolutionary ecology, and further connects to studies on Bayesian parallel search algorithms.