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cs.DC updates on arXiv.org

DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
Toward Cost-Efficient Serving of Mixture-of-Experts with ...
Shaoyu Wang, Guangrong He, Geon-Woo Kim, Yanqi Zhou, Seo Jin Par · 2025-05-14 · via cs.DC updates on arXiv.org

Mixture-of-Experts (MoE) architectures offer the promise of larger model capacity without the prohibitive costs of fully dense designs. However, in real-world inference serving, load skew across experts often leads to suboptimal device utilization and excessive synchronization overheads. This paper introduces Asynchronous Expert Parallelism (AEP), a new paradigm that decouples layer execution from barrier-style synchronization. By dynamically queuing tokens at each layer (referred to as $μ$-queuing) and adaptively re-batching them on demand, GPUs avoid waiting for straggling experts and instead continuously process whichever layer is ready. This asynchronous approach mitigates two major inefficiencies in traditional expert-parallel systems: (1) idle GPU time while waiting for the hottest expert, and (2) small-batch executions on colder experts that waste memory bandwidth. We implement these ideas in a serving system called AMoE, which disaggregates attention from expert layers and uses a defragging scheduler to reduce batch fragmentation. Evaluations on prototype MoE models show that AMoE improves throughput by up to 2.7x compared to state-of-the-art baselines, incurring a manageable latency penalty and providing a cost-effective operating point. Furthermore, experiments demonstrate nearly linear scalability to multi-node settings, whereas the baseline system shows no throughput increase even when the number of GPUs is doubled.