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cs.DC updates on arXiv.org

DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
GOSH: Task Scheduling Using Deep Surrogate Models in Fog ...
Shreshth Tuli, Giuliano Casale, Nicholas R. Jennings · 2021-12-16 · via cs.DC updates on arXiv.org

Recently, intelligent scheduling approaches using surrogate models have been proposed to efficiently allocate volatile tasks in heterogeneous fog environments. Advances like deterministic surrogate models, deep neural networks (DNN) and gradient-based optimization allow low energy consumption and response times to be reached. However, deterministic surrogate models, which estimate objective values for optimization, do not consider the uncertainties in the distribution of the Quality of Service (QoS) objective function that can lead to high Service Level Agreement (SLA) violation rates. Moreover, the brittle nature of DNN training and prevent such models from reaching minimal energy or response times. To overcome these difficulties, we present a novel scheduler: GOSH i.e. Gradient Based Optimization using Second Order derivatives and Heteroscedastic Deep Surrogate Models. GOSH uses a second-order gradient based optimization approach to obtain better QoS and reduce the number of iterations to converge to a scheduling decision, subsequently lowering the scheduling time. Instead of a vanilla DNN, GOSH uses a Natural Parameter Network to approximate objective scores. Further, a Lower Confidence Bound optimization approach allows GOSH to find an optimal trade-off between greedy minimization of the mean latency and uncertainty reduction by employing error-based exploration. Thus, GOSH and its co-simulation based extension GOSH*, can adapt quickly and reach better objective scores than baseline methods. We show that GOSH* reaches better objective scores than GOSH, but it is suitable only for high resource availability settings, whereas GOSH is apt for limited resource settings. Real system experiments for both GOSH and GOSH* show significant improvements against the state-of-the-art in terms of energy consumption, response time and SLA violations by up to 18, 27 and 82 percent, respectively.