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A New Frontier for Pull-Based Graph Processing
Samuel Grossman, Christos Kozyrakis · 2019-03-19 · via cs.DC updates on arXiv.org

The trade-off between pull-based and push-based graph processing engines is well-understood. On one hand, pull-based engines can achieve higher throughput because their workloads are read-dominant, rather than write-dominant, and can proceed without synchronization between threads. On the other hand, push-based engines are much better able to take advantage of the frontier optimization, which leverages the fact that often only a small subset of the graph needs to be accessed to complete an iteration of a graph processing application. Hybrid engines attempt to overcome this trade-off by dynamically switching between push and pull, but there are two key disadvantages with this approach. First, applications must be implemented twice (once for push and once for pull), and second, processing throughput is reduced for iterations that run with push. We propose a radically different solution: rebuild the frontier optimization entirely such that it is well-suited for a pull-based engine. In doing so, we remove the only advantage that a push-based engine had over a pull-based engine, making it possible to eliminate the push-based engine entirely. We introduce Wedge, a pull-only graph processing framework that transforms the traditional source-oriented vertex-based frontier into a pull-friendly format called the Wedge Frontier. The transformation itself is expensive even when parallelized, so we introduce two key optimizations to make it practical. First, we perform the transformation only when the resulting Wedge Frontier is sufficiently sparse. Second, we coarsen the granularity of the representation of elements in the Wedge Frontier. These optimizations respectively improve Wedge's performance by up to 5x and 2x, enabling it to outperform Grazelle, Ligra, and GraphMat respectively by up to 2.8x, 4.9x, and 185.5x.