

























Rendering images of black holes by utilizing ray tracing techniques is a common methodology employed in many aspects of scientific and astrophysical visualizations. Similarly, general ray tracing techniques are widely used in areas related to computer graphics. In this work we describe the implementation of a parallel open-source program that can ray trace images in the presence of a black hole geometry. We do this by combining a couple of different techniques usually present in parallel scientific computing, such as, mathematical approximations, utilization of scientific libraries, shared-memory and distributed-memory parallelism.
此内容由惯性聚合(RSS阅读器)自动聚合整理,仅供阅读参考。 原文来自 — 版权归原作者所有。