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DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
An Edge Computing-based Photo Crowdsourcing Framework for...
Shuai Yu, Xu Chen, Shuai Wang, Lingjun Pu, Di Wu · 2020-07-03 · via cs.DC updates on arXiv.org

Image-based three-dimensional (3D) reconstruction utilizes a set of photos to build 3D model and can be widely used in many emerging applications such as augmented reality (AR) and disaster recovery. Most of existing 3D reconstruction methods require a mobile user to walk around the target area and reconstruct objectives with a hand-held camera, which is inefficient and time-consuming. To meet the requirements of delay intensive and resource hungry applications in 5G, we propose an edge computing-based photo crowdsourcing (EC-PCS) framework in this paper. The main objective is to collect a set of representative photos from ubiquitous mobile and Internet of Things (IoT) devices at the network edge for real-time 3D model reconstruction, with network resource and monetary cost considerations. Specifically, we first propose a photo pricing mechanism by jointly considering their freshness, resolution and data size. Then, we design a novel photo selection scheme to dynamically select a set of photos with the required target coverage and the minimum monetary cost. We prove the NP-hardness of such problem, and develop an efficient greedy-based approximation algorithm to obtain a near-optimal solution. Moreover, an optimal network resource allocation scheme is presented, in order to minimize the maximum uploading delay of the selected photos to the edge server. Finally, a 3D reconstruction algorithm and a 3D model caching scheme are performed by the edge server in real time. Extensive experimental results based on real-world datasets demonstrate the superior performance of our EC-PCS system over the existing mechanisms.