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DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
mpiQulacs: A Distributed Quantum Computer Simulator for A...
Satoshi Imamura, Masafumi Yamazaki, Takumi Honda, Akihiko Kasagi · 2022-03-30 · via cs.DC updates on arXiv.org

Quantum computer simulators running on classical computers are essential for developing real quantum computers and emerging quantum applications. In particular, state vector simulators, which store a full state vector in memory and update it in every quantum operation, are available to simulate an arbitrary form of quantum circuits, debug quantum applications, and validate future quantum computers. However, the time and space complexity grows exponentially with the number of qubits and easily exceeds the capability of a single machine. Therefore, we develop a distributed state vector simulator, $mpiQulacs$, that is optimized for large-scale simulation on A64FX-based cluster systems. A64FX is an ARM-based CPU that is also equipped in the world's top Fugaku supercomputer. We evaluate weak and strong scaling of mpiQulacs with up to 36 qubits on a new 64-node A64FX-based cluster system named $Todoroki$. By comparing mpiQulacs with existing distributed state vector simulators, we show that mpiQulacs achieves the highest performance for large-scale simulation on tens of nodes while sustaining a nearly ideal scalability. Besides, we define a new metric, $quantum B/F ratio$, and use it to demonstrate that mpiQulacs running on Todoroki fits the requirements of distributed state vector simulation rather than the existing simulators running on general purpose CPU-based or GPU-based cluster systems.