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cs.DC updates on arXiv.org

DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
Implementing a GPU-based parallel MAX-MIN Ant System
Rafał Skinderowicz · 2020-01-18 · via cs.DC updates on arXiv.org

The MAX-MIN Ant System (MMAS) is one of the best-known Ant Colony Optimization (ACO) algorithms proven to be efficient at finding satisfactory solutions to many difficult combinatorial optimization problems. The slow-down in Moore's law, and the availability of graphics processing units (GPUs) capable of conducting general-purpose computations at high speed, has sparked considerable research efforts into the development of GPU-based ACO implementations. In this paper, we discuss a range of novel ideas for improving the GPU-based parallel MMAS implementation, allowing it to better utilize the computing power offered by two subsequent Nvidia GPU architectures. Specifically, based on the weighted reservoir sampling algorithm we propose a novel parallel implementation of the node selection procedure, which is at the heart of the MMAS and other ACO algorithms. We also present a memory-efficient implementation of another key-component -- the tabu list structure -- which is used in the ACO's solution construction stage. The proposed implementations, combined with the existing approaches, lead to a total of six MMAS variants, which are evaluated on a set of Traveling Salesman Problem (TSP) instances ranging from 198 to 3,795 cities. The results show that our MMAS implementation is competitive with state-of-the-art GPU-based and multi-core CPU-based parallel ACO implementations: in fact, the times obtained for the Nvidia V100 Volta GPU were up to 7.18x and 21.79x smaller, respectively. The fastest of the proposed MMAS variants is able to generate over 1 million candidate solutions per second when solving a 1,002-city instance. Moreover, we show that, combined with the 2-opt local search heuristic, the proposed parallel MMAS finds high-quality solutions for the TSP instances with up to 18,512 nodes.