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cs.DC updates on arXiv.org

DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
A Graphical Interactive Debugger for Distributed Systems
Doug Woos, Zachary Tatlock, Michael D. Ernst, Thomas E. Anderson · 2018-06-14 · via cs.DC updates on arXiv.org

Designing and debugging distributed systems is notoriously difficult. The correctness of a distributed system is largely determined by its handling of failure scenarios. The sequence of events leading to a bug can be long and complex, and it is likely to include message reorderings and failures. On single-node systems, interactive debuggers enable stepping through an execution of the program, but they lack the ability to easily simulate failure scenarios and control the order in which messages are delivered. Oddity is a graphical, interactive debugger for distributed systems. It brings the power of traditional step-through debugging---fine-grained control and observation of a program as it executes---to distributed systems. It also enables exploratory testing, in which an engineer examines and perturbs the behavior of a system in order to better understand it, perhaps without a specific bug in mind. A programmer can directly control message and failure interleaving. Oddity supports time travel, allowing a developer to explore multiple branching executions of a system within a single debugging session. Above all, Oddity encourages distributed systems thinking: rather than assuming the normal case and attaching failure handling as an afterthought, distributed systems should be developed around the certainty of message loss and node failure. Graduate and undergraduate students used Oddity in two distributed systems classes. Usage tracking and qualitative surveys showed that students found Oddity useful for both debugging and exploratory testing.