惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Blog — PlanetScale
Blog — PlanetScale
J
Java Code Geeks
月光博客
月光博客
Engineering at Meta
Engineering at Meta
WordPress大学
WordPress大学
Jina AI
Jina AI
小众软件
小众软件
U
Unit 42
云风的 BLOG
云风的 BLOG
Stack Overflow Blog
Stack Overflow Blog
雷峰网
雷峰网
博客园 - Franky
Microsoft Security Blog
Microsoft Security Blog
罗磊的独立博客
宝玉的分享
宝玉的分享
B
Blog
C
Check Point Blog
爱范儿
爱范儿
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
Cyber Security Advisories - MS-ISAC
Cyber Security Advisories - MS-ISAC
量子位
阮一峰的网络日志
阮一峰的网络日志
Vercel News
Vercel News
酷 壳 – CoolShell
酷 壳 – CoolShell

cs.DB updates on arXiv.org

Block-Sphere Vector Quantization GroupAffect-4: A Multimodal Dataset of Four-Person Collaborative Interaction CogScale: Scalable Benchmark for Sequence Processing TextAlign: Preference Alignment for Text Rendering with Hierarchical Rewards LogRouter: Adaptive Two-Level LLM Routing for Log Question Answering in Big Data Systems Agentic Cost-Aware Query Planning with Knowledge Distillation for Big Data Analytics Covariance Structure and Coordinate Heterogeneity Govern Binary Quantization of Contrastive Embeddings IVF-TQ: Calibration-Free Streaming Vector Search via a Codebook-Free Residual Layer Automatic Unsupervised Ensemble Outlier Model Selection--Extended Version A Generative AI Framework for Intelligent Utility Billing CO 2 Analytics and Sustainable Resource Optimisation Towards Foundation Models for Relational Databases with Language Models and Graph Neural Networks Gaussian Relational Graph Transformer Croissant Baker: Metadata Generation for Discoverable, Governable, and Reusable ML Datasets Reducing Hallucination in Vision-Language Models via Stage-wise Preference Optimization under Distribution Shift A Horn extension of DL-Lite with NL data complexity 3D Primitives are a Spatial Language for VLMs Enabling AI-Native Mobility in 6G: A Real-World Dataset for Handover, Beam Management, and Timing Advance A CAP-like Trilemma for Large Language Models: Correctness, Non-bias, and Utility under Semantic Underdetermination EpiCastBench: Datasets and Benchmarks for Multivariate Epidemic Forecasting FERMI: Exploiting Relations for Membership Inference Against Tabular Diffusion Models Toward Multi-Database Query Reasoning for Text2Cypher Autonomous FAIR Digital Objects: From Passive Assertions to Active Knowledge HOME-KGQA: A Benchmark Dataset for Multimodal Knowledge Graph Question Answering on Household Daily Activities Detect, Localize, and Explain: Interactive Hierarchical Log Anomaly Analytics with LLM Augmentation Open Ontologies: Tool-Augmented Ontology Engineering with Stable Matching Alignment Machine Learning-Based Pre-Test Risk Stratification for PCR-Confirmed Chlamydia Using Patient-Reported Data and Urine Biomarkers Reconciling Consistency-Based Diagnosis with Actual-Causality-Based Explanations PrepBench: How Far Are We from Natural-Language-Driven Data Preparation? Anatomy of a Query: W5H Dimensions and FAR Patterns for Text-to-SQL Evaluation Building informative materials datasets beyond targeted objectives
Lightweight-Yet-Efficient: Revitalizing Ball-Tree for Poi...
Qiang Huang, Anthony K. H. Tung · 2023-02-21 · via cs.DB updates on arXiv.org

Finding the nearest neighbor to a hyperplane (or Point-to-Hyperplane Nearest Neighbor Search, simply P2HNNS) is a new and challenging problem with applications in many research domains. While existing state-of-the-art hashing schemes (e.g., NH and FH) are able to achieve sublinear time complexity without the assumption of the data being in a unit hypersphere, they require an asymmetric transformation, which increases the data dimension from $d$ to $Ω(d^2)$. This leads to considerable overhead for indexing and incurs significant distortion errors. In this paper, we investigate a tree-based approach for solving P2HNNS using the classical Ball-Tree index. Compared to hashing-based methods, tree-based methods usually require roughly linear costs for construction, and they provide different kinds of approximations with excellent flexibility. A simple branch-and-bound algorithm with a novel lower bound is first developed on Ball-Tree for performing P2HNNS. Then, a new tree structure named BC-Tree, which maintains the Ball and Cone structures in the leaf nodes of Ball-Tree, is described together with two effective strategies, i.e., point-level pruning and collaborative inner product computing. BC-Tree inherits both the low construction cost and lightweight property of Ball-Tree while providing a similar or more efficient search. Experimental results over 16 real-world data sets show that Ball-Tree and BC-Tree are around 1.1$\sim$10$\times$ faster than NH and FH, and they can reduce the index size and indexing time by about 1$\sim$3 orders of magnitudes on average. The code is available at \url{https://github.com/HuangQiang/BC-Tree}.