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Agentic Vulnerability Reasoning on Windows COM Binaries From Beats to Breaches:How Offensive AI Infers Sensitive User Information from Playlists Undetectable Backdoors in Model Parameters: Hiding Sparse Secrets in High Dimensions When Embedding-Based Defenses Fail: Rethinking Safety in LLM-Based Multi-Agent Systems Token-Efficient Change Detection in LLM APIs Selfie-Capture Dynamics as an Auxiliary Signal Against Deepfakes and Injection Attacks for Mobile Identity Verification Trident: Improving Malware Detection with LLMs and Behavioral Features When Alignment Isn't Enough: Response-Path Attacks on LLM Agents RefusalGuard: Geometry-Preserving Fine-Tuning for Safety in LLMs Checkerboard: A Simple, Effective, Efficient and Learning-free Clean Label Backdoor Attack with Low Poisoning Budget Block-wise Codeword Embedding for Reliable Multi-bit Text Watermarking Secret Stealing Attacks on Local LLM Fine-Tuning through Supply-Chain Model Code Backdoors Enhancing Linux Privilege Escalation Attack Capabilities of Local LLM Agents Defusing the Trigger: Plug-and-Play Defense for Backdoored LLMs via Tail-Risk Intrinsic Geometric Smoothing Evaluating Jailbreaking Vulnerabilities in LLMs Deployed as Assistants for Smart Grid Operations: A Benchmark Against NERC Standards Behavioral Canaries: Auditing Private Retrieved Context Usage in RL Fine-Tuning FlexServe: A Fast and Secure LLM Serving System for Mobile Devices with Flexible Resource Isolation Breaking MCP with Function Hijacking Attacks: Novel Threats for Function Calling and Agentic Models Text Steganography with Dynamic Codebook and Multimodal Large Language Model An AI Agent Execution Environment to Safeguard User Data TwoHamsters: Benchmarking Multi-Concept Compositional Unsafety in Text-to-Image Models Fundamental Limitations of Favorable Privacy-Utility Guarantees for DP-SGD Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Hardening x402: PII-Safe Agentic Payments via Pre-Execution Metadata Filtering QShield: Securing Neural Networks Against Adversarial Attacks using Quantum Circuits Hijacking Text Heritage: Hiding the Human Signature through Homoglyphic Substitution Like a Hammer, It Can Build, It Can Break: Large Language Model Uses, Perceptions, and Adoption in Cybersecurity Operations on Reddit Private Seeds, Public LLMs: Realistic and Privacy-Preserving Synthetic Data Generation One Word at a Time: Incremental Completion Decomposition Breaks LLM Safety Measuring and Exploiting Contextual Bias in LLM-Assisted Security Code Review
On the (in)security of Proofs-of-Space based Longest-Chai...
Mirza Ahad Baig, Krzysztof Pietrzak · 2025-05-21 · via cs.CR updates on arXiv.org

The Nakamoto consensus protocol underlying the Bitcoin blockchain uses proof of work as a voting mechanism. Honest miners who contribute hashing power towards securing the chain try to extend the longest chain they are aware of. Despite its simplicity, Nakamoto consensus achieves meaningful security guarantees assuming that at any point in time, a majority of the hashing power is controlled by honest parties. This also holds under ``resource variability'', i.e., if the total hashing power varies greatly over time. Proofs of space (PoSpace) have been suggested as a more sustainable replacement for proofs of work. Unfortunately, no construction of a ``longest-chain'' blockchain based on PoSpace, that is secure under dynamic availability, is known. In this work, we prove that without additional assumptions no such protocol exists. We exactly quantify this impossibility result by proving a bound on the length of the fork required for double spending as a function of the adversarial capabilities. This bound holds for any chain selection rule, and we also show a chain selection rule (albeit a very strange one) that almost matches this bound. Concretely, we consider a security game in which the honest parties at any point control $φ>1$ times more space than the adversary. The adversary can change the honest space by a factor $1\pm \varepsilon$ with every block (dynamic availability), and ``replotting'' the space takes as much time as $ρ$ blocks. We prove that no matter what chain selection rule is used, in this game the adversary can create a fork of length $φ^2\cdot ρ/ \varepsilon$ that will be picked as the winner by the chain selection rule. We also provide an upper bound that matches the lower bound up to a factor $φ$. There exists a chain selection rule which in the above game requires forks of length at least $φ\cdot ρ/ \varepsilon$.