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cs.CR updates on arXiv.org

Agentic Vulnerability Reasoning on Windows COM Binaries From Beats to Breaches:How Offensive AI Infers Sensitive User Information from Playlists Undetectable Backdoors in Model Parameters: Hiding Sparse Secrets in High Dimensions When Embedding-Based Defenses Fail: Rethinking Safety in LLM-Based Multi-Agent Systems Token-Efficient Change Detection in LLM APIs Selfie-Capture Dynamics as an Auxiliary Signal Against Deepfakes and Injection Attacks for Mobile Identity Verification Trident: Improving Malware Detection with LLMs and Behavioral Features When Alignment Isn't Enough: Response-Path Attacks on LLM Agents RefusalGuard: Geometry-Preserving Fine-Tuning for Safety in LLMs Checkerboard: A Simple, Effective, Efficient and Learning-free Clean Label Backdoor Attack with Low Poisoning Budget Block-wise Codeword Embedding for Reliable Multi-bit Text Watermarking Secret Stealing Attacks on Local LLM Fine-Tuning through Supply-Chain Model Code Backdoors Enhancing Linux Privilege Escalation Attack Capabilities of Local LLM Agents Defusing the Trigger: Plug-and-Play Defense for Backdoored LLMs via Tail-Risk Intrinsic Geometric Smoothing Evaluating Jailbreaking Vulnerabilities in LLMs Deployed as Assistants for Smart Grid Operations: A Benchmark Against NERC Standards Behavioral Canaries: Auditing Private Retrieved Context Usage in RL Fine-Tuning FlexServe: A Fast and Secure LLM Serving System for Mobile Devices with Flexible Resource Isolation Breaking MCP with Function Hijacking Attacks: Novel Threats for Function Calling and Agentic Models Text Steganography with Dynamic Codebook and Multimodal Large Language Model An AI Agent Execution Environment to Safeguard User Data TwoHamsters: Benchmarking Multi-Concept Compositional Unsafety in Text-to-Image Models Fundamental Limitations of Favorable Privacy-Utility Guarantees for DP-SGD Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Hardening x402: PII-Safe Agentic Payments via Pre-Execution Metadata Filtering QShield: Securing Neural Networks Against Adversarial Attacks using Quantum Circuits Hijacking Text Heritage: Hiding the Human Signature through Homoglyphic Substitution Like a Hammer, It Can Build, It Can Break: Large Language Model Uses, Perceptions, and Adoption in Cybersecurity Operations on Reddit Private Seeds, Public LLMs: Realistic and Privacy-Preserving Synthetic Data Generation One Word at a Time: Incremental Completion Decomposition Breaks LLM Safety Measuring and Exploiting Contextual Bias in LLM-Assisted Security Code Review
Multi-agent Reinforcement Learning in Bayesian Stackelber...
Sailik Sengupta, Subbarao Kambhampati · 2020-07-21 · via cs.CR updates on arXiv.org

The field of cybersecurity has mostly been a cat-and-mouse game with the discovery of new attacks leading the way. To take away an attacker's advantage of reconnaissance, researchers have proposed proactive defense methods such as Moving Target Defense (MTD). To find good movement strategies, researchers have modeled MTD as leader-follower games between the defender and a cyber-adversary. We argue that existing models are inadequate in sequential settings when there is incomplete information about a rational adversary and yield sub-optimal movement strategies. Further, while there exists an array of work on learning defense policies in sequential settings for cyber-security, they are either unpopular due to scalability issues arising out of incomplete information or tend to ignore the strategic nature of the adversary simplifying the scenario to use single-agent reinforcement learning techniques. To address these concerns, we propose (1) a unifying game-theoretic model, called the Bayesian Stackelberg Markov Games (BSMGs), that can model uncertainty over attacker types and the nuances of an MTD system and (2) a Bayesian Strong Stackelberg Q-learning (BSS-Q) approach that can, via interaction, learn the optimal movement policy for BSMGs within a reasonable time. We situate BSMGs in the landscape of incomplete-information Markov games and characterize the notion of Strong Stackelberg Equilibrium (SSE) in them. We show that our learning approach converges to an SSE of a BSMG and then highlight that the learned movement policy (1) improves the state-of-the-art in MTD for web-application security and (2) converges to an optimal policy in MTD domains with incomplete information about adversaries even when prior information about rewards and transitions is absent.