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On the Security of Research Artifacts SafeHarbor: Hierarchical Memory-Augmented Guardrail for LLM Agent Safety Agentic Vulnerability Reasoning on Windows COM Binaries From Beats to Breaches:How Offensive AI Infers Sensitive User Information from Playlists Undetectable Backdoors in Model Parameters: Hiding Sparse Secrets in High Dimensions When Embedding-Based Defenses Fail: Rethinking Safety in LLM-Based Multi-Agent Systems Token-Efficient Change Detection in LLM APIs Selfie-Capture Dynamics as an Auxiliary Signal Against Deepfakes and Injection Attacks for Mobile Identity Verification Trident: Improving Malware Detection with LLMs and Behavioral Features When Alignment Isn't Enough: Response-Path Attacks on LLM Agents RefusalGuard: Geometry-Preserving Fine-Tuning for Safety in LLMs Checkerboard: A Simple, Effective, Efficient and Learning-free Clean Label Backdoor Attack with Low Poisoning Budget Block-wise Codeword Embedding for Reliable Multi-bit Text Watermarking Secret Stealing Attacks on Local LLM Fine-Tuning through Supply-Chain Model Code Backdoors Enhancing Linux Privilege Escalation Attack Capabilities of Local LLM Agents Defusing the Trigger: Plug-and-Play Defense for Backdoored LLMs via Tail-Risk Intrinsic Geometric Smoothing Evaluating Jailbreaking Vulnerabilities in LLMs Deployed as Assistants for Smart Grid Operations: A Benchmark Against NERC Standards Behavioral Canaries: Auditing Private Retrieved Context Usage in RL Fine-Tuning FlexServe: A Fast and Secure LLM Serving System for Mobile Devices with Flexible Resource Isolation Breaking MCP with Function Hijacking Attacks: Novel Threats for Function Calling and Agentic Models Text Steganography with Dynamic Codebook and Multimodal Large Language Model TwoHamsters: Benchmarking Multi-Concept Compositional Unsafety in Text-to-Image Models Fundamental Limitations of Favorable Privacy-Utility Guarantees for DP-SGD Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Hardening x402: PII-Safe Agentic Payments via Pre-Execution Metadata Filtering QShield: Securing Neural Networks Against Adversarial Attacks using Quantum Circuits Hijacking Text Heritage: Hiding the Human Signature through Homoglyphic Substitution Like a Hammer, It Can Build, It Can Break: Large Language Model Uses, Perceptions, and Adoption in Cybersecurity Operations on Reddit Private Seeds, Public LLMs: Realistic and Privacy-Preserving Synthetic Data Generation One Word at a Time: Incremental Completion Decomposition Breaks LLM Safety
Security Through Entertainment: Experiences Using a Memor...
Alexander Gallego, Nitesh Saxena, Jonathan Voris · 2010-05-05 · via cs.CR updates on arXiv.org

The secure "pairing" of wireless devices based on auxiliary or out-of-band (OOB) communication, such as audio, visual, or tactile channels, is a well-established research direction. However, prior work shows that this approach to pairing can be prone to human errors of different forms that may directly or indirectly translate into man-in-the-middle attacks. To address this problem, we propose a general direction of the use of computer games for pairing. Since games are a popular means of entertainment, our hypothesis is that they may serve as an incentive to users and make the pairing process enjoyable for them, thus improving the usability, as well as the security, of the pairing process. We consider an emerging use case of pairing whereby two different users are involved, each in possession of his or her own device (e.g., Alice and Bob pairing their smartphones for social interactions). We develop "Alice Says," a pairing game based on a popular memory game called Simon (Says), and discuss the underlying design challenges. We also present a preliminary evaluation of Alice Says via a usability study and demonstrate its feasibility in terms of usability and security. Our results indicate that overall Alice Says was deemed as a fun and an enjoyable way to pair devices, confirming our hypothesis. However, contrary to our intuition, the relatively slower speed of Alice Says pairing was found to be a cause of concern and prompts the need for the design of faster pairing games. We put forth several ways in which this issue can be ameliorated. In addition, we also discuss several other security problems which are lacking optimal solutions and suggest ideas on how entertainment can be used to improve the current state of the art solutions that have been developed to address them.