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cs.CR updates on arXiv.org

On the Security of Research Artifacts SafeHarbor: Hierarchical Memory-Augmented Guardrail for LLM Agent Safety Agentic Vulnerability Reasoning on Windows COM Binaries From Beats to Breaches:How Offensive AI Infers Sensitive User Information from Playlists Undetectable Backdoors in Model Parameters: Hiding Sparse Secrets in High Dimensions When Embedding-Based Defenses Fail: Rethinking Safety in LLM-Based Multi-Agent Systems Token-Efficient Change Detection in LLM APIs Selfie-Capture Dynamics as an Auxiliary Signal Against Deepfakes and Injection Attacks for Mobile Identity Verification Trident: Improving Malware Detection with LLMs and Behavioral Features When Alignment Isn't Enough: Response-Path Attacks on LLM Agents RefusalGuard: Geometry-Preserving Fine-Tuning for Safety in LLMs Checkerboard: A Simple, Effective, Efficient and Learning-free Clean Label Backdoor Attack with Low Poisoning Budget Block-wise Codeword Embedding for Reliable Multi-bit Text Watermarking Secret Stealing Attacks on Local LLM Fine-Tuning through Supply-Chain Model Code Backdoors Enhancing Linux Privilege Escalation Attack Capabilities of Local LLM Agents Defusing the Trigger: Plug-and-Play Defense for Backdoored LLMs via Tail-Risk Intrinsic Geometric Smoothing Evaluating Jailbreaking Vulnerabilities in LLMs Deployed as Assistants for Smart Grid Operations: A Benchmark Against NERC Standards Behavioral Canaries: Auditing Private Retrieved Context Usage in RL Fine-Tuning FlexServe: A Fast and Secure LLM Serving System for Mobile Devices with Flexible Resource Isolation Breaking MCP with Function Hijacking Attacks: Novel Threats for Function Calling and Agentic Models Text Steganography with Dynamic Codebook and Multimodal Large Language Model TwoHamsters: Benchmarking Multi-Concept Compositional Unsafety in Text-to-Image Models Fundamental Limitations of Favorable Privacy-Utility Guarantees for DP-SGD Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Hardening x402: PII-Safe Agentic Payments via Pre-Execution Metadata Filtering QShield: Securing Neural Networks Against Adversarial Attacks using Quantum Circuits Hijacking Text Heritage: Hiding the Human Signature through Homoglyphic Substitution Like a Hammer, It Can Build, It Can Break: Large Language Model Uses, Perceptions, and Adoption in Cybersecurity Operations on Reddit Private Seeds, Public LLMs: Realistic and Privacy-Preserving Synthetic Data Generation One Word at a Time: Incremental Completion Decomposition Breaks LLM Safety
Building Random, Fair, and Verifiable Games on Blockchain...
Eason Chen, Justa Liang, Ray Huang, Pierce Hung, Damien Chen, As · 2023-10-19 · via cs.CR updates on arXiv.org

Randomness plays a pivotal role in modern online gaming, but disputes have arisen over the accuracy of stated winning chances, resulting in legal issues and financial setbacks for gaming companies. Fortunately, blockchain-based games offer a solution to the transparency and fairness issue regarding randomness. Furthermore, emerging blockchain technology like Sui Network enhances the efficiency of smart contracts by eliminating traditional web3 barriers, such as inefficiencies and expensive transaction fees. This unlocks the potential for extensive decentralized gaming applications. This paper aims to provide insights into designing a fair, verifiable, and efficient smart contract game on blockchain by the example of building raffles on the Sui Network. We explore efficient methods for implementing randomness on smart contracts, including DRAND committee-based decentralized random beacons and single private-key-based verifiable random functions (VRF). Then, progress from basic to comprehensive smart contract design. We addressed limitations in developing blockchain games in general, such as data input and storage space constraints. We propose corresponding solutions, encompassing the utilization of Object Tables, Delegate Object Creation, and Zero-Knowledge Proofs (ZKP) to optimize storage and input efficiency. After testing our designs, we found that the transaction fees for DRAND beacons and private-key-based VRFs are similar. Moreover, Object Tables incur higher overall transaction fees, while the ZKP setup fee is cheap but becomes very expensive during the verification process. Moreover, we identified suitable designs for different application scenarios by comparing the pros and cons of different smart contract implementations. Our findings provide valuable guidance for future researchers and developers in building random, fair, and verifiable games with smart contracts.