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cs.CR updates on arXiv.org

Agentic Vulnerability Reasoning on Windows COM Binaries From Beats to Breaches:How Offensive AI Infers Sensitive User Information from Playlists Undetectable Backdoors in Model Parameters: Hiding Sparse Secrets in High Dimensions When Embedding-Based Defenses Fail: Rethinking Safety in LLM-Based Multi-Agent Systems Token-Efficient Change Detection in LLM APIs Selfie-Capture Dynamics as an Auxiliary Signal Against Deepfakes and Injection Attacks for Mobile Identity Verification Trident: Improving Malware Detection with LLMs and Behavioral Features When Alignment Isn't Enough: Response-Path Attacks on LLM Agents RefusalGuard: Geometry-Preserving Fine-Tuning for Safety in LLMs Checkerboard: A Simple, Effective, Efficient and Learning-free Clean Label Backdoor Attack with Low Poisoning Budget Block-wise Codeword Embedding for Reliable Multi-bit Text Watermarking Secret Stealing Attacks on Local LLM Fine-Tuning through Supply-Chain Model Code Backdoors Enhancing Linux Privilege Escalation Attack Capabilities of Local LLM Agents Defusing the Trigger: Plug-and-Play Defense for Backdoored LLMs via Tail-Risk Intrinsic Geometric Smoothing Evaluating Jailbreaking Vulnerabilities in LLMs Deployed as Assistants for Smart Grid Operations: A Benchmark Against NERC Standards Behavioral Canaries: Auditing Private Retrieved Context Usage in RL Fine-Tuning FlexServe: A Fast and Secure LLM Serving System for Mobile Devices with Flexible Resource Isolation Breaking MCP with Function Hijacking Attacks: Novel Threats for Function Calling and Agentic Models Text Steganography with Dynamic Codebook and Multimodal Large Language Model An AI Agent Execution Environment to Safeguard User Data TwoHamsters: Benchmarking Multi-Concept Compositional Unsafety in Text-to-Image Models Fundamental Limitations of Favorable Privacy-Utility Guarantees for DP-SGD Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Hardening x402: PII-Safe Agentic Payments via Pre-Execution Metadata Filtering QShield: Securing Neural Networks Against Adversarial Attacks using Quantum Circuits Hijacking Text Heritage: Hiding the Human Signature through Homoglyphic Substitution Like a Hammer, It Can Build, It Can Break: Large Language Model Uses, Perceptions, and Adoption in Cybersecurity Operations on Reddit Private Seeds, Public LLMs: Realistic and Privacy-Preserving Synthetic Data Generation One Word at a Time: Incremental Completion Decomposition Breaks LLM Safety Measuring and Exploiting Contextual Bias in LLM-Assisted Security Code Review
Stochastic Dynamic Information Flow Tracking Game using S...
Shana Moothedath, Dinuka Sahabandu, Joey Allen, Linda Bushnell, · 2020-07-24 · via cs.CR updates on arXiv.org

Advanced persistent threats (APTs) are organized prolonged cyberattacks by sophisticated attackers. Although APT activities are stealthy, they interact with the system components and these interactions lead to information flows. Dynamic Information Flow Tracking (DIFT) has been proposed as one of the effective ways to detect APTs using the information flows. However, wide range security analysis using DIFT results in a significant increase in performance overhead and high rates of false-positives and false-negatives generated by DIFT. In this paper, we model the strategic interaction between APT and DIFT as a non-cooperative stochastic game. The game unfolds on a state space constructed from an information flow graph (IFG) that is extracted from the system log. The objective of the APT in the game is to choose transitions in the IFG to find an optimal path in the IFG from an entry point of the attack to an attack target. On the other hand, the objective of DIFT is to dynamically select nodes in the IFG to perform security analysis for detecting APT. Our game model has imperfect information as the players do not have information about the actions of the opponent. We consider two scenarios of the game (i) when the false-positive and false-negative rates are known to both players and (ii) when the false-positive and false-negative rates are unknown to both players. Case (i) translates to a game model with complete information and we propose a value iteration-based algorithm and prove the convergence. Case (ii) translates to a game with unknown transition probabilities. In this case, we propose Hierarchical Supervised Learning (HSL) algorithm that integrates a neural network, to predict the value vector of the game, with a policy iteration algorithm to compute an approximate equilibrium. We implemented our algorithms on real attack datasets and validated the performance of our approach.