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To take a step up in functionality, integrating a full-color display into the lenses makes a lot of sense, though it also introduces a new set of challenges as it addresses new use cases. This is in contrast to some other solutions I saw at CES 2026 that incorporated 2-D monochrome single or dual displays. While many people have gotten excited about Meta’s Orion AR glasses, there is a clear gap between Orion, which is still only a prototype, and the Meta Ray-Ban smart glasses already available. Meta Ray-Ban Display helps fill that gap. I believe that these glasses are like a superset of what the rest of Meta’s AI smart glasses can already do, layering on enhancements that make them even more capable — albeit still not quite as capable as AR glasses.
It would be tempting to think that the Meta Ray-Ban Display is merely the same Meta Ray-Bans with a screen slapped into them, but that could not be further from the truth. The new glasses carry over many of the learnings and improvements from previous generations of Meta Ray-Bans, but the new device has been completely re-architected — while also adding an in-lens display.
The display itself is a Lumus waveguide solution manufactured by SCHOTT (as explained in this video); it features a 600 x 600 LCoS display that delivers 42 pixels per degree (PPD) in the 20-degree range. In my testing, I found the display to be plenty bright both indoors and outdoors. Meta also claims that the display has only 2% light leakage, which means that most people around you will not even realize that your glasses have a display inside them. This is especially important if you are going to use them out in public or among friends and family, since any kind of eye glow would be distracting — and, in many contexts, socially unacceptable. Light leakage would also make functionality like the teleprompter difficult to use for video recordings or public appearances.
Looking beyond the display, Meta has incorporated new steel-can-covered batteries that enable six hours of continuous mixed use, paired with a unique foldable case that allows for 30 hours of total use via recharge. As someone with multiple pairs of Meta Ray-Bans, I appreciate not only the longer battery life but also a charging case that folds almost flat (quite the engineering feat) for taking the glasses with me.
The Meta Ray-Ban Display also has an upgraded audio input array, now including six microphones (up from five on all other Meta glasses) for even more sensitive response to speech, including whispers. This means even better noise cancellation and improved dictation compared to previous models. Meta likewise upgraded the camera; the 12MP camera now includes zoom capabilities, something that isn’t available on any other smart glasses in Meta’s lineup. Meta also upped the volume significantly, making audio from the glasses much easier to hear in louder environments. This addresses one of my biggest complaints from previous Meta Ray-Bans. All these upgrades enable the Meta Ray-Ban Display to occupy an entirely new tier of smart glasses, even before you consider the display itself.

Putting on the Meta Ray-Ban Display glasses, I found the image quality to be mostly good, including outdoors, although there were times when there was some ghosting around the edges of objects on the display, and some white text appeared a bit blurry. There was also an edge case where, if you moved your head quickly, the red-green-blue pixels would separate. I believe that Meta will fix some of this in software, but it does not affect the user experience very much since this display is not meant for mountain biking or other active sports like the Meta Oakley Vanguard glasses (which don’t have displays). I was impressed with how well the display handled outdoor environments, partially assisted by the standard transition lenses, which add a bit of contrast to the display outdoors. That said, I do wish that the lenses transitioned darker than they currently do, as I find myself wanting to wear my Meta Oakley Vanguards — with their darker lenses — in brighter environments.
One of the great features of the glasses is the auto-dimming feature for the display, which serves as a power-saving measure as well as a way to bring the user back into their immediate surroundings. On top of that, Meta has placed notifications on the display in the lower third of the glasses lens, even though the display is centered for the right eye. Notifications are also small and disappear quickly so they do not become annoying. This keeps notifications from dominating your field of vision or distracting you while you are talking to someone.
More broadly, it is clear that Meta has thought hard about user attention and the distractions that can come with the addition of a display. This includes when a user is wearing the Meta Ray-Ban Display while driving; the glasses have a driving detection mode that prevents the display from turning on during driving. Meta previously had this mode disabled at launch, but now has driving mode enabled by default to prevent notifications while driving — which I can tell you from experience are very distracting.
The new glasses were mostly comfortable, and the standard size fit me surprisingly well. The Meta Ray-Ban Display comes in two sizes (standard and large) and two colors (black and sand). I like how the hinges enable overflexing, which means they can fit more people using fewer sizes and don’t put pressure on your temples. To ensure the best comfort for each user, the company will only allow initial purchases of the glasses to be made in-store with the help of an advisor who can check the fit. Although the Display glasses are heavier (69g) than the standard Meta Ray-Bans (49g), I was still impressed with how light they are. The weight was well balanced and did not feel like much of an increase. After many months of use, I would add that the glasses do feel heavy when used all day; the optimal duration seems to be about three hours before they start to feel heavy. So, I do believe there’s room for improvement on weight, especially after trying Google’s display AI smart glasses, which feel like they weigh half as much as these.
With the Display glasses, Meta also includes its Neural Band to wear on the wrist on your dominant hand. This Neural Band, which is used for gesture control of the glasses and comes in three sizes, is the culmination of a multi-year effort starting with the acquisition of CTRL-labs back in 2019. In my opinion, it is almost as much of an engineering feat in itself as the glasses.
The Neural Band is so important because once you add a display to smart glasses, you need to control it with more than just voice commands. Walking around with a controller in your hands is not a viable option, which is why we have seen companies explore all kinds of wearables like smartwatches, rings, or bands to enable fine motor controls for their glasses. The company is also working with partners like Garmin to integrate the Neural Band’s control capabilities in automobiles. In the future, I would like to see the Neural Band integrated into a fitness band or smartwatch, because I don’t think many people want to walk around with a wearable on each wrist. And now that I’m wearing a Whoop on my right wrist and a Pixel Watch on the left, I’m starting to run out of wrist real estate — and really don’t want two bands on a single arm.
The company has refined the Neural Band with such granularity that small finger and hand gestures can be used as universal controls within the Display glasses. I actually prefer using the band over touching the frames or using voice commands, and I think the Neural Band should get more credit for the overall user experience. This extends to instances when you’re wearing the glasses in the cold (the Neural Band works with gloves on) or where you may want haptic feedback, for example when making a selection in a loud environment.
That said, I find that the Neural Band is so vital to the UX that I did not enjoy using the Display glasses nearly as much when it was out of commission, for example when I had issues with connectivity at CES in a very crowded wireless environment. In that and other instances, using the glasses alone was okay, but it felt like a hobbled experience.
On the plus side, Meta has designed the Neural Band with a long battery life — up to 18 hours of continuous use, which should enable the user to wear it all day with the glasses on. Such use is also supported by the high-performance textile in the band, which delivers IPX7 water resistance. This means you can wear it in most scenarios outside of diving into water more than 10 feet deep.
When I previewed the new glasses, Meta showed me a range of different uses for them, all of which are now publicly available to users. This included listening to music, plus I found them great for listening to an audiobook while walking. I really like it that the gesture for volume control is like pinching and turning a knob. Very intuitive. The camera app uses a similar gesture to zoom in and out, which was something that I (the photography nerd) was not expecting from any kind of smart glasses anytime soon. The in-lens display also allows you to preview an image before you take a picture and to immediately review photos and retake them if you don’t like how they came out. This is something almost all other smart glasses lack.
I was also able to easily message people via WhatsApp using voice dictation paired with the Neural Band. It was similarly simple to take a video call over Messenger. In one very specific example, I loved using the glasses while changing my infant son’s diaper; I could see which diapers my mother-in-law was buying via text and was able to confirm and reply in seconds using the Neural Band and voice dictation without needing to take out my phone. I also livestreamed playing with my daughter at the park over Instagram to my sister, who lives across the country.
One of the biggest benefits of the new display is that it can be used for navigation. The company says that it is launching this capability in 28 major cities and will expand it over time using multiple location partners. (Unfortunately, I have found that the inaccuracy of the location services affects Meta AI’s ability to provide me correct directions or hours for a business.) I also really enjoyed the built-in live captioning, which used an advanced beam-forming technique to zero in on the voice of the person in front of me, even in a crowded room full of voices. I could see this being extremely useful for people who are hard of hearing. This could also be useful for the live translation feature, for example in crowded tourist spots where lots of people are talking to one another.
I recently used the glasses during an XR and AI panel that I moderated at MIT, with all my questions loaded into the teleprompter app. It worked pretty well, though I do think the teleprompter should be able to scroll based on your voice and use AI to detect what you’ve said.
Meta AI was another critical component of daily use with these glasses. Meta’s own demo showed it taking a user step by step through an online recipe. I tried to replicate this with a chili recipe that I’ve made many times. The glasses gave me many different versions of that recipe that either missed key details or didn’t have the right ingredients, but after about five or six tries I was able to use them as intended; from that point, it worked great to have the recipe appear in the glasses’ display so I could use it completely hands-free. Separately, Meta AI did a great job of scaling up recipes, which can be a frustrating thing to calculate at times. Meta clearly has a long way to go with Meta AI, and it really shouldn’t have taken so many tries to get the recipe to show up correctly. Hopefully, Meta’s brand-new Spark Muse model will get distilled enough to improve that accuracy and get it right the first time.
Meta also created a series of games that leverage the Neural Band’s gesture capabilities. The first game, called Hypertrail, is very simple at first glance but becomes more complex as you go along, testing your gesture capabilities and puzzle-solving skills. I don’t see gaming as a huge application for these glasses, although Orion has already showed that full AR can enable some fun gaming experiences. Meta also launched new games in March, including GOAT and 2048.
Right now, almost all the applications for these glasses are Meta first-party apps. That must change if Meta wants to be successful, especially considering Google’s entry into the market with Android XR. Meta did announce the Wearable Devices Access Toolkit for all of its smart glasses; however, it took a while for Meta Ray-Ban Display to be supported in the toolkit, and that support is still incomplete, with no support yet for the Meta Ray Ban Display’s actual display. Meta needs to attract more developers for both Android and iOS to enable more applications on these glasses to increase their appeal. For example, if I could access Google Gemini on these glasses, they would immediately become a lot more powerful for me. The same could apply to some of the early partners Meta has talked about, including Disney, Twitch, and Streamlabs. Since I initially drafted this review, Meta has also added new features like widgets, phone call live captions, and Spotify “Soundtrack Your World,” which plays songs based on your surroundings and what the camera sees.
At $799, Meta Ray-Ban Display glasses are not for everyone, especially considering the mandatory in-person buying process. But from a hardware perspective, that price for both the glasses and the Neural Band does not seem unreasonable at all. That said, there is a much smaller market for an $800 pair of smart glasses than for previous $299 Meta Ray-Bans. I suspect that a big portion of the audience for the new glasses will be existing Meta Ray-Ban owners who already understand the value proposition and are more likely to appreciate having all-around improvements plus the display. I suspect that there will also be new customers who have been waiting for a display-based solution that looks premium and feels comfortable and light. I think they will find what they are looking for in Meta Ray-Ban Display glasses.
With these glasses, Meta has finally rounded out its lineup of smart glasses that can serve many different types of users and use cases. While no pair of smart glasses can suit everyone, I believe that Meta has found a good balance across its Ray-Ban, Oakley, and Ray-Ban Display models in a three-tier lineup. It also just recently updated the line with new styles and colors to suit different tastes and needs, including a new pair specifically designed for prescriptions.
One thing that I don’t think Meta gets enough credit for is that its products continue to get better with time. Specifically, I believe that my own pair of Meta Ray-Ban Display glasses have gotten more useful since the first day I tried them, both because the AI has gotten better and because Meta has added more features to the glasses. That said, Meta also has a responsibility to protect people’s privacy and improve the perception of smart glasses in the public’s eye, because every “glasshole” moment undercuts this nascent market. As we continue to move towards a future where AR glasses are far more common, we need more public discussion and concrete actions around consent, privacy protections, and general societal agreements about how smart glasses can and should be used — and I believe that Meta (probably alongside Google) needs to take the lead in that discussion and decide how it will address those challenges.
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