
























It is exactly when I put it in 60Hz that the eDP display will show the screen in the wrong place. On start of X, the display is fine. So the command you recommend will break it.
> nvidia-smi
Fri Jun 5 06:31:00 2026
+-----------------------------------------------------------------------------------------+
| NVIDIA-SMI 580.159.04 Driver Version: 580.159.04 CUDA Version: 13.0 |
+-----------------------------------------+------------------------+----------------------+
| GPU Name Persistence-M | Bus-Id Disp.A | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap | Memory-Usage | GPU-Util Compute M. |
| | | MIG M. |
|=========================================+========================+======================|
| 0 NVIDIA GeForce RTX 3060 ... On | 00000000:01:00.0 Off | N/A |
| N/A 35C P0 13W / 60W | 9MiB / 6144MiB | 0% Default |
| | | N/A |
+-----------------------------------------+------------------------+----------------------+
+-----------------------------------------------------------------------------------------+
| Processes: |
| GPU GI CI PID Type Process name GPU Memory |
| ID ID Usage |
|=========================================================================================|
| 0 N/A N/A 60024 G /usr/lib/Xorg 4MiB |
+-----------------------------------------------------------------------------------------+
> pacman -Qs 'nvidia|kernel'
local/acpi_call 1.2.2-355
A linux kernel module that enables calls to ACPI methods through /proc/acpi/call
local/dkms 3.4.1-1
Dynamic Kernel Modules System
local/egl-gbm 1.1.3-1
The GBM EGL external platform library
local/egl-wayland 4:1.1.21-1
EGLStream-based Wayland external platform
local/egl-wayland2 1.0.1-1
EGLStream-based Wayland external platform (2)
local/egl-x11 1.0.5-1
NVIDIA XLib and XCB EGL Platform Library
local/embree 4.4.1-1
Collection of high-performance ray tracing kernels
local/embree3 3.13.5-3
Collection of high-performance ray tracing kernels
local/fuse2 2.9.9-5
Interface for userspace programs to export a filesystem to the Linux kernel
local/fuse3 3.18.2-1
Interface for userspace programs to export a filesystem to the Linux kernel
local/iptables 1:1.8.13-1
Linux kernel packet control tool (using nft interface)
local/kmod 34.2-1
Linux kernel module management tools and library
local/lib32-libdrm 2.4.133-1
Userspace interface to kernel DRM services (32-bit)
local/lib32-nvidia-580xx-utils 580.159.04-1
NVIDIA drivers utilities (32-bit) (580xx)
local/lib32-opencl-nvidia-580xx 580.159.04-1
OpenCL implemention for NVIDIA (32-bit) (580xx)
local/libdrm 2.4.133-1
Userspace interface to kernel DRM services
local/libnetfilter_conntrack 1.1.1-1
Library providing an API to the in-kernel connection tracking state table
local/libnfnetlink 1.0.2-2
Low-level library for netfilter related kernel/userspace communication
local/libsysprof-capture 50.0-2
Kernel based performance profiler - capture library
local/libva-nvidia-driver 0.0.17-1
VA-API implementation that uses NVDEC as a backend
local/libvdpau 1.5-4
Nvidia VDPAU library
local/libxnvctrl-580xx 580.159.04-1
NVIDIA NV-CONTROL X extension (580xx)
local/linux 7.0.10.arch1-1
The Linux kernel and modules
local/linux-api-headers 6.19-1
Kernel headers sanitized for use in userspace
local/linux-firmware-nvidia 20260519-1
Firmware files for Linux - Firmware for NVIDIA GPUs and SoCs
local/linux-headers 7.0.10.arch1-1
Headers and scripts for building modules for the Linux kernel
local/mtdev 1.1.7-1
A stand-alone library which transforms all variants of kernel MT events to the slotted type B protocol
local/noon-nvidia-legacy 1.0.0-1
Legacy NVIDIA drivers support for Noon (580xx drivers)
local/nvidia-580xx-dkms 580.159.04-1
NVIDIA kernel modules - module sources (580xx)
local/nvidia-580xx-settings 580.159.04-1
Tool for configuring the NVIDIA graphics driver (580xx)
local/nvidia-580xx-settings-debug 580.159.04-1
Detached debugging symbols for nvidia-580xx-settings
local/nvidia-580xx-utils 580.159.04-1
NVIDIA drivers utilities (580xx)
local/nvidia-prime 1.0-6
NVIDIA Prime Render Offload configuration and utilities
local/opencl-nvidia-580xx 580.159.04-1
OpenCL implemention for NVIDIA (580xx)
local/supergfxctl 5.2.7-2
A utility for Linux graphics switching on Intel/AMD iGPU + nVidia dGPU laptops
local/texlive-latex 2026.1-1 (texlive)
TeX Live - LaTeX fundamental packages
local/texlive-latexextra 2026.1-1 (texlive)
TeX Live - LaTeX additional packages
> dkms status
nvidia/580.159.04, 7.0.10-arch1-1, x86_64: installed
> prime-run glxinfo
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_ARB_context_flush_control, GLX_ARB_create_context,
GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_multisample, GLX_EXT_buffer_age,
GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_libglvnd,
GLX_EXT_stereo_tree, GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer,
GLX_NV_multigpu_context, GLX_NV_robustness_video_memory_purge,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control,
GLX_SGI_video_sync
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_context_flush_control, GLX_ARB_create_context,
GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age,
GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_stereo_tree, GLX_EXT_swap_control,
GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_buffer,
GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer,
GLX_NV_multigpu_context, GLX_NV_multisample_coverage,
GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control,
GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
GLX_ARB_context_flush_control, GLX_ARB_create_context,
GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age,
GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_stereo_tree,
GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer,
GLX_NV_multigpu_context, GLX_NV_robustness_video_memory_purge,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control,
GLX_SGI_video_sync
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 6144 MB
Total available memory: 6144 MB
Currently available dedicated video memory: 6037 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 580.159.04
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_compute_shader, GL_ARB_compute_variable_group_size,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer,
GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample,
GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex,
GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted,
GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array,
GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_shader_subgroup, GL_KTX_buffer_region,
GL_NVX_blend_equation_advanced_multi_draw_buffers,
GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop,
GL_NVX_progress_fence, GL_NV_ES1_1_compatibility,
GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control,
GL_NV_bindless_multi_draw_indirect,
GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling,
GL_NV_command_list, GL_NV_compute_program5,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_conservative_raster, GL_NV_conservative_raster_dilate,
GL_NV_conservative_raster_pre_snap,
GL_NV_conservative_raster_pre_snap_triangles,
GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color,
GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp,
GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample,
GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color,
GL_NV_fragment_program, GL_NV_fragment_program2,
GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric,
GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples,
GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast,
GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64,
GL_NV_gpu_program_multiview, GL_NV_gpu_shader5, GL_NV_half_float,
GL_NV_internalformat_sample_query, GL_NV_light_max_exponent,
GL_NV_memory_attachment, GL_NV_memory_object_sparse, GL_NV_mesh_shader,
GL_NV_multisample_coverage, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2,
GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
GL_NV_primitive_shading_rate, GL_NV_query_resource,
GL_NV_query_resource_tag, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_representative_fragment_test,
GL_NV_robustness_video_memory_purge, GL_NV_sample_locations,
GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive,
GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector,
GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load,
GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned,
GL_NV_shader_texture_footprint, GL_NV_shader_thread_group,
GL_NV_shader_thread_shuffle, GL_NV_shading_rate_image,
GL_NV_stereo_view_rendering, GL_NV_texgen_reflection,
GL_NV_texture_barrier, GL_NV_texture_compression_vtc,
GL_NV_texture_dirty_tile_map, GL_NV_texture_env_combine4,
GL_NV_texture_multisample, GL_NV_texture_rectangle,
GL_NV_texture_rectangle_compressed, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_timeline_semaphore,
GL_NV_transform_feedback, GL_NV_transform_feedback2,
GL_NV_uniform_buffer_std430_layout, GL_NV_uniform_buffer_unified_memory,
GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview,
GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_slice_accum
OpenGL version string: 4.6.0 NVIDIA 580.159.04
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer,
GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample,
GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex,
GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted,
GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array,
GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_shader_subgroup, GL_KTX_buffer_region,
GL_NVX_blend_equation_advanced_multi_draw_buffers,
GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop,
GL_NVX_progress_fence, GL_NV_ES1_1_compatibility,
GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control,
GL_NV_bindless_multi_draw_indirect,
GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling,
GL_NV_command_list, GL_NV_compute_program5,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_conservative_raster, GL_NV_conservative_raster_dilate,
GL_NV_conservative_raster_pre_snap,
GL_NV_conservative_raster_pre_snap_triangles,
GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color,
GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp,
GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample,
GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color,
GL_NV_fragment_program, GL_NV_fragment_program2,
GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric,
GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples,
GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast,
GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64,
GL_NV_gpu_program_multiview, GL_NV_gpu_shader5, GL_NV_half_float,
GL_NV_internalformat_sample_query, GL_NV_light_max_exponent,
GL_NV_memory_attachment, GL_NV_memory_object_sparse, GL_NV_mesh_shader,
GL_NV_multisample_coverage, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2,
GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
GL_NV_primitive_shading_rate, GL_NV_query_resource,
GL_NV_query_resource_tag, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_representative_fragment_test,
GL_NV_robustness_video_memory_purge, GL_NV_sample_locations,
GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive,
GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector,
GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load,
GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned,
GL_NV_shader_texture_footprint, GL_NV_shader_thread_group,
GL_NV_shader_thread_shuffle, GL_NV_shading_rate_image,
GL_NV_stereo_view_rendering, GL_NV_texgen_reflection,
GL_NV_texture_barrier, GL_NV_texture_compression_vtc,
GL_NV_texture_dirty_tile_map, GL_NV_texture_env_combine4,
GL_NV_texture_multisample, GL_NV_texture_rectangle,
GL_NV_texture_rectangle_compressed, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_timeline_semaphore,
GL_NV_transform_feedback, GL_NV_transform_feedback2,
GL_NV_uniform_buffer_std430_layout, GL_NV_uniform_buffer_unified_memory,
GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview,
GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_slice_accum
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 580.159.04
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
GL_ANDROID_extension_pack_es31a, GL_EXT_EGL_image_external_wrap_modes,
GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax,
GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control,
GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float,
GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture,
GL_EXT_conservative_depth, GL_EXT_copy_image, GL_EXT_debug_label,
GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers_indexed,
GL_EXT_draw_elements_base_vertex, GL_EXT_draw_transform_feedback,
GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size,
GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_map_buffer_range,
GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_indirect,
GL_EXT_multisample_compatibility, GL_EXT_multisampled_render_to_texture,
GL_EXT_multisampled_render_to_texture2,
GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query,
GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp,
GL_EXT_post_depth_coverage, GL_EXT_primitive_bounding_box,
GL_EXT_raster_multisample, GL_EXT_read_format_bgra, GL_EXT_render_snorm,
GL_EXT_robustness, GL_EXT_sRGB, GL_EXT_sRGB_write_control,
GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions,
GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks,
GL_EXT_shader_non_constant_global_initializers, GL_EXT_shader_texture_lod,
GL_EXT_shadow_samplers, GL_EXT_sparse_texture, GL_EXT_sparse_texture2,
GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,
GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,
GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888,
GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16,
GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_storage, GL_EXT_texture_view, GL_EXT_unpack_subimage,
GL_EXT_window_rectangles, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_hdr,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d,
GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_NV_bgr,
GL_NV_bindless_texture, GL_NV_blend_equation_advanced,
GL_NV_blend_equation_advanced_coherent, GL_NV_blend_minmax_factor,
GL_NV_clip_space_w_scaling, GL_NV_compute_shader_derivatives,
GL_NV_conditional_render, GL_NV_conservative_raster,
GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_buffer,
GL_NV_copy_image, GL_NV_draw_buffers, GL_NV_draw_instanced,
GL_NV_draw_texture, GL_NV_draw_vulkan_image,
GL_NV_explicit_attrib_location, GL_NV_fbo_color_attachments,
GL_NV_fill_rectangle, GL_NV_fragment_coverage_to_color,
GL_NV_fragment_shader_barycentric, GL_NV_fragment_shader_interlock,
GL_NV_framebuffer_blit, GL_NV_framebuffer_mixed_samples,
GL_NV_framebuffer_multisample, GL_NV_generate_mipmap_sRGB,
GL_NV_geometry_shader_passthrough, GL_NV_gpu_shader5, GL_NV_image_formats,
GL_NV_instanced_arrays, GL_NV_internalformat_sample_query,
GL_NV_memory_attachment, GL_NV_memory_object_sparse, GL_NV_mesh_shader,
GL_NV_non_square_matrices, GL_NV_occlusion_query_samples,
GL_NV_pack_subimage, GL_NV_packed_float, GL_NV_packed_float_linear,
GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
GL_NV_pixel_buffer_object, GL_NV_polygon_mode,
GL_NV_primitive_shading_rate, GL_NV_read_buffer, GL_NV_read_depth,
GL_NV_read_depth_stencil, GL_NV_read_stencil,
GL_NV_representative_fragment_test, GL_NV_sRGB_formats,
GL_NV_sample_locations, GL_NV_sample_mask_override_coverage,
GL_NV_scissor_exclusive, GL_NV_shader_atomic_fp16_vector,
GL_NV_shader_noperspective_interpolation,
GL_NV_shader_subgroup_partitioned, GL_NV_shader_texture_footprint,
GL_NV_shading_rate_image, GL_NV_shadow_samplers_array,
GL_NV_shadow_samplers_cube, GL_NV_stereo_view_rendering,
GL_NV_texture_array, GL_NV_texture_barrier, GL_NV_texture_border_clamp,
GL_NV_texture_compression_latc, GL_NV_texture_compression_s3tc,
GL_NV_texture_compression_s3tc_update, GL_NV_texture_dirty_tile_map,
GL_NV_timeline_semaphore, GL_NV_timer_query, GL_NV_viewport_array,
GL_NV_viewport_array2, GL_NV_viewport_swizzle,
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
GL_OES_depth32, GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_geometry_point_size, GL_OES_geometry_shader,
GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables,
GL_OES_shader_image_atomic, GL_OES_shader_io_blocks,
GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives,
GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
GL_OES_texture_border_clamp, GL_OES_texture_buffer,
GL_OES_texture_cube_map_array, GL_OES_texture_float,
GL_OES_texture_float_linear, GL_OES_texture_half_float,
GL_OES_texture_half_float_linear, GL_OES_texture_npot,
GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2,
GL_OVR_multiview_multisampled_render_to_texture
12 GLX Visuals
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms sw cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b ap eat
----------------------------------------------------------------------------
0x021 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 0 0 . None
0x022 24 dc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 0 0 . None
0x511 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 . None
0x512 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 0 16 16 16 16 0 0 . None
0x513 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 0 16 16 16 16 0 0 . None
0x514 24 tc 0 24 0 r y . 8 8 8 0 . s 4 0 0 16 16 16 16 0 0 . None
0x515 24 tc 0 32 0 r y . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 . None
0x590 24 dc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 . None
0x591 24 dc 0 24 0 r y . 8 8 8 0 . s 4 24 0 16 16 16 16 0 0 . None
0x592 24 dc 0 32 0 r y . 8 8 8 8 . s 4 24 0 16 16 16 16 0 0 . None
0x593 24 dc 0 24 0 r y . 8 8 8 0 . s 4 0 0 16 16 16 16 0 0 . None
0x594 24 dc 0 32 0 r y . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 . None
106 GLXFBConfigs:
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms sw cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b ap eat
----------------------------------------------------------------------------
0x1a4 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 0 0 . None
0x1a5 24 dc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 0 0 . None
0x1a6 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 . None
0x1a7 24 dc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 . None
0x1ac 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 0 16 16 16 16 0 0 . None
0x1ad 24 dc 0 24 0 r y . 8 8 8 0 . s 4 24 0 16 16 16 16 0 0 . None
0x1ae 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 0 16 16 16 16 0 0 . None
0x1af 24 dc 0 32 0 r y . 8 8 8 8 . s 4 24 0 16 16 16 16 0 0 . None
0x1b4 24 tc 0 24 0 r y . 8 8 8 0 . s 4 0 0 16 16 16 16 0 0 . None
0x1b5 24 dc 0 24 0 r y . 8 8 8 0 . s 4 0 0 16 16 16 16 0 0 . None
0x1b6 24 tc 0 32 0 r y . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 . None
0x1b7 24 dc 0 32 0 r y . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 . None
0x1bc 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 0 16 16 16 16 2 1 . None
0x1bd 24 dc 0 24 0 r y . 8 8 8 0 . s 4 24 0 16 16 16 16 2 1 . None
0x1be 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 0 16 16 16 16 2 1 . None
0x1bf 24 dc 0 32 0 r y . 8 8 8 8 . s 4 24 0 16 16 16 16 2 1 . None
0x1c0 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 0 16 16 16 16 4 1 . None
0x1c1 24 dc 0 24 0 r y . 8 8 8 0 . s 4 24 0 16 16 16 16 4 1 . None
0x1c2 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 0 16 16 16 16 4 1 . None
0x1c3 24 dc 0 32 0 r y . 8 8 8 8 . s 4 24 0 16 16 16 16 4 1 . None
0x1cc 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 2 1 . None
0x1cd 24 dc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 2 1 . None
0x1ce 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 2 1 . None
0x1cf 24 dc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 2 1 . None
0x1d0 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 4 1 . None
0x1d1 24 dc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 4 1 . None
0x1d2 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 4 1 . None
0x1d3 24 dc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 4 1 . None
0x1dc 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 0 16 16 16 16 8 1 . None
0x1dd 24 dc 0 24 0 r y . 8 8 8 0 . s 4 24 0 16 16 16 16 8 1 . None
0x1de 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 0 16 16 16 16 8 1 . None
0x1df 24 dc 0 32 0 r y . 8 8 8 8 . s 4 24 0 16 16 16 16 8 1 . None
0x1e4 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 8 1 . None
0x1e5 24 dc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 8 1 . None
0x1e6 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 8 1 . None
0x1e7 24 dc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 8 1 . None
0x1ec 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 0 16 16 16 16 16 1 . None
0x1ed 24 dc 0 24 0 r y . 8 8 8 0 . s 4 24 0 16 16 16 16 16 1 . None
0x1ee 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 0 16 16 16 16 16 1 . None
0x1ef 24 dc 0 32 0 r y . 8 8 8 8 . s 4 24 0 16 16 16 16 16 1 . None
0x1f4 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 16 1 . None
0x1f5 24 dc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 16 1 . None
0x1f6 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 16 1 . None
0x1f7 24 dc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 16 1 . None
0x1fc 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 0 0 . None
0x1fd 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 . None
0x200 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 0 16 16 16 16 0 0 . None
0x201 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 0 16 16 16 16 0 0 . None
0x204 24 tc 0 24 0 r y . 8 8 8 0 . s 4 0 0 16 16 16 16 0 0 . None
0x205 24 tc 0 32 0 r y . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 . None
0x208 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 0 16 16 16 16 2 1 . None
0x209 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 0 16 16 16 16 2 1 . None
0x20a 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 0 16 16 16 16 4 1 . None
0x20b 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 0 16 16 16 16 4 1 . None
0x210 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 2 1 . None
0x211 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 2 1 . None
0x212 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 4 1 . None
0x213 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 4 1 . None
0x218 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 0 16 16 16 16 8 1 . None
0x219 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 0 16 16 16 16 8 1 . None
0x21c 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 8 1 . None
0x21d 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 8 1 . None
0x220 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 0 16 16 16 16 16 1 . None
0x221 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 0 16 16 16 16 16 1 . None
0x224 24 tc 0 24 0 r y . 8 8 8 0 . s 4 24 8 16 16 16 16 16 1 . None
0x225 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 16 1 . None
0x228 0 sg 0 16 0 r y . 5 6 5 0 . . 4 16 0 16 16 16 16 0 0 . None
0x22a 0 sg 0 16 0 r y . 5 6 5 0 . . 4 24 0 16 16 16 16 0 0 . None
0x22c 0 sg 0 16 0 r y . 5 6 5 0 . . 4 24 8 16 16 16 16 0 0 . None
0x22e 0 sg 0 16 0 r y . 5 6 5 0 . . 4 0 0 16 16 16 16 0 0 . None
0x235 0 sg 0 32 0 r y . 16 16 0 0 f . 4 0 0 16 16 16 16 0 0 . None
0x236 0 sg 0 32 0 y . 16 16 0 0 f . 4 0 0 16 16 16 16 0 0 . None
0x239 0 sg 0 32 0 r y . 32 0 0 0 f . 4 0 0 16 16 16 16 0 0 . None
0x23a 0 sg 0 32 0 y . 32 0 0 0 f . 4 0 0 16 16 16 16 0 0 . None
0x23d 0 sg 0 64 0 r y . 16 16 16 16 f . 4 0 0 16 16 16 16 0 0 . None
0x23e 0 sg 0 64 0 y . 16 16 16 16 f . 4 0 0 16 16 16 16 0 0 . None
0x241 0 sg 0 128 0 r y . 32 32 32 32 f . 4 0 0 16 16 16 16 0 0 . None
0x242 0 sg 0 128 0 y . 32 32 32 32 f . 4 0 0 16 16 16 16 0 0 . None
0x245 0 sg 0 32 0 r y . 16 16 0 0 f . 4 24 0 16 16 16 16 0 0 . None
0x246 0 sg 0 32 0 y . 16 16 0 0 f . 4 24 0 16 16 16 16 0 0 . None
0x249 0 sg 0 32 0 r y . 16 16 0 0 f . 4 24 8 16 16 16 16 0 0 . None
0x24a 0 sg 0 32 0 y . 16 16 0 0 f . 4 24 8 16 16 16 16 0 0 . None
0x24d 0 sg 0 32 0 r y . 32 0 0 0 f . 4 24 0 16 16 16 16 0 0 . None
0x24e 0 sg 0 32 0 y . 32 0 0 0 f . 4 24 0 16 16 16 16 0 0 . None
0x251 0 sg 0 32 0 r y . 32 0 0 0 f . 4 24 8 16 16 16 16 0 0 . None
0x252 0 sg 0 32 0 y . 32 0 0 0 f . 4 24 8 16 16 16 16 0 0 . None
0x255 0 sg 0 64 0 r y . 16 16 16 16 f . 4 24 0 16 16 16 16 0 0 . None
0x256 0 sg 0 64 0 y . 16 16 16 16 f . 4 24 0 16 16 16 16 0 0 . None
0x259 0 sg 0 64 0 r y . 16 16 16 16 f . 4 24 8 16 16 16 16 0 0 . None
0x25a 0 sg 0 64 0 y . 16 16 16 16 f . 4 24 8 16 16 16 16 0 0 . None
0x25d 0 sg 0 128 0 r y . 32 32 32 32 f . 4 24 0 16 16 16 16 0 0 . None
0x25e 0 sg 0 128 0 y . 32 32 32 32 f . 4 24 0 16 16 16 16 0 0 . None
0x261 0 sg 0 128 0 r y . 32 32 32 32 f . 4 24 8 16 16 16 16 0 0 . None
0x262 0 sg 0 128 0 y . 32 32 32 32 f . 4 24 8 16 16 16 16 0 0 . None
0x265 0 sg 0 16 0 r y . 16 0 0 0 f . 4 0 0 16 16 16 16 0 0 . None
0x266 0 sg 0 16 0 y . 16 0 0 0 f . 4 0 0 16 16 16 16 0 0 . None
0x269 0 sg 0 64 0 r y . 32 32 0 0 f . 4 0 0 16 16 16 16 0 0 . None
0x26a 0 sg 0 64 0 y . 32 32 0 0 f . 4 0 0 16 16 16 16 0 0 . None
0x26d 0 sg 0 16 0 r y . 16 0 0 0 f . 4 24 0 16 16 16 16 0 0 . None
0x26e 0 sg 0 16 0 y . 16 0 0 0 f . 4 24 0 16 16 16 16 0 0 . None
0x271 0 sg 0 16 0 r y . 16 0 0 0 f . 4 24 8 16 16 16 16 0 0 . None
0x272 0 sg 0 16 0 y . 16 0 0 0 f . 4 24 8 16 16 16 16 0 0 . None
0x275 0 sg 0 64 0 r y . 32 32 0 0 f . 4 24 0 16 16 16 16 0 0 . None
0x276 0 sg 0 64 0 y . 32 32 0 0 f . 4 24 0 16 16 16 16 0 0 . None
0x279 0 sg 0 64 0 r y . 32 32 0 0 f . 4 24 8 16 16 16 16 0 0 . None
0x27a 0 sg 0 64 0 y . 32 32 0 0 f . 4 24 8 16 16 16 16 0 0 . None此内容由惯性聚合(RSS阅读器)自动聚合整理,仅供阅读参考。 原文来自 — 版权归原作者所有。