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Thing is, Steam already was flooded with shovelware - I suspect a percentage of new relelases includes plenty of AI usage that was previously made in other ways (e.g. using asset libraries) |
Clearly you don't work in game development, this comment put a smile on my face. Although I expected a bit more from hacker news crowd |
You overvalue the HN crowd (or undervalue the AI hype-machine) considering you're downvoted and GP is upvoted (Another gamedev here smiling at GP's comment). |
Did you miss the sarcasm or has GTA6 become some sort of anomalous memetic agent that makes anyone who tries to work on it not be able to finish it regardless if it's human or AI? |
This reminds me of a boss I had 20 years ago that said devs were going to be replaced soon. Maybe he was 20 years early or maybe it's not happening now too. |
OpenClaw is popular - or is it? I don't actually know anyone who uses it. Claude Code is popular, and is vibecoded. |
Games were filled to the brink with asset flops and low effort titles long before LLMs. I've personally contributed 13 or so. |
Like in any other field of Software Engineering, it's not the actual programming part that is hard. |
If there truly were, I'm sure we wouldn't hear the end of it. However, the state of the art is all hype and no substance, i.e., slop. |
When I was a boy my father forbade me playing Summer Olympics on our Atari 800XL, he didn't like the crunchy noises coming out of joystick and he didn't want to pay for the repairs. |
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