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I built a diamond's 3-billion-year journey in WebGL (Thre...
CDEV · 2026-06-01 · via DEV Community

CDEV

A natural diamond can be up to three billion years old. Older than trees, older than bones, older than the oxygen in the air. I wanted that fact to feel like something, so I built a scroll-driven WebGL piece that goes from a rough crystal forming 150km underground, up through a volcanic eruption, to a finished ring.

Live: https://www.prodiam.co.za/oldest/
Source (MIT): https://github.com/prodiamadmin/deep-time-diamond

The stack

  • Three.js (r184) for the hero diamond: MeshPhysicalMaterial with transmission, ior 2.42 and dispersion, plus a morph target.
  • GSAP ScrollTrigger scrubbing one master timeline off scroll position.
  • Lenis for smooth scroll.
  • A transparent WebGL canvas layered over DOM scenes, so the diamond floats above the art and film.

Rough to brilliant

The diamond starts as an octahedral rough crystal and morphs into a round brilliant as you scroll, driven straight off the timeline, so the cut happens at the cutter's-bench scene.

Two things that bit me

  1. EffectComposer killed transparency - bloom routed through it made the canvas opaque and hid the DOM scenes. Dropped the composer, rendered directly with alpha:true plus setClearColor(0,0,0,0).
  2. Multiple instances of Three.js - addons pulled a second copy and the renderer died on frame one. resolve.dedupe ['three'] in Vite fixed it.

Performance

Five background films tanked it playing at once, so each scene's video only plays while active.

Open-source under MIT. Feedback welcome.