I’m an indie developer, and I recently built a small browser puzzle game called Arrows Game.
You can try it here: arrowsgame
The game has one simple rule: every arrow can only move in the direction it points. If the path ahead is clear, the arrow leaves the board. If something blocks it, you need to remove the blocker first.
That small rule creates a surprisingly interesting puzzle: the whole game becomes about reading the board and finding the right order.
Why I built it
I wanted to make something lightweight.
No download.
No account.
No long tutorial.
Just open the page and start playing.
I’ve always liked small puzzle games where the rules are easy to understand, but the later levels still make you stop and think. Arrows Go came from that idea.
What was interesting to build
The hardest part was not the rule itself. The harder part was making the game feel good on both desktop and mobile.
A few things I had to spend time on:
- making dense boards readable on small screens
- adding zoom and pan for mobile
- tuning the early levels so players can learn naturally
- making hints useful without removing the puzzle
- keeping the page fast enough to load and play immediately
It reminded me that even a small game has a lot of product decisions hidden inside it.
What’s next
I’m still improving the difficulty curve and adding more boards. Some levels are based on simple shapes, animals, letters, and other patterns made entirely from arrows.
If you enjoy browser games or puzzle mechanics, I’d love to hear what you think.
Game link: https://arrowsgame.app/

























