惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Apple Machine Learning Research
Apple Machine Learning Research
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
G
Google Developers Blog
博客园 - 司徒正美
J
Java Code Geeks
aimingoo的专栏
aimingoo的专栏
A
About on SuperTechFans
博客园 - 三生石上(FineUI控件)
WordPress大学
WordPress大学
T
The Blog of Author Tim Ferriss
D
Docker
大猫的无限游戏
大猫的无限游戏
D
DataBreaches.Net
腾讯CDC
V
Visual Studio Blog
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
C
Check Point Blog
M
MIT News - Artificial intelligence
Jina AI
Jina AI
I
InfoQ
雷峰网
雷峰网
The Cloudflare Blog
美团技术团队
Engineering at Meta
Engineering at Meta

DEV Community

Authentication Security Deep Dive: From Brute Force to Salted Hashing (With Java Examples) Why AI Systems Don’t Fail — They Drift Spilling beans for how i learn for exam😁"Reinforcement Learning Cheat Sheet" I Replaced Chrome with Safari for AI Browser Automation. Here's What Broke (and What Finally Worked) How Python Borrows Other People's Work The $40 Architecture: Processing 1 Billion API Requests with 99.99% Uptime Vibe Coding: A Workflow Guide (From Zero to SaaS) Most webhook security guides protect the wrong side. The scary part is delivery. Headless CMS for TanStack Start: Build a Blog with Cosmic EU Age Verification App "Hacked in 2 Minutes" — What Actually Happened Comfy Cloud’s delete function does not actually remove files Running AI Models on GPU Cloud Servers: A Beginner Guide Event-driven media intelligence with AWS Step Functions and Bedrock I scored 500 AI prompts across 8 quality dimensions — here's what broke How to Call Google Gemini API from Next.js (Free Tier, No Backend Needed) The Portal Protocol: Reclaiming Human Connection in the Age of AI How to Fix Your Team's Scattered Knowledge Problem With a Self-Hosted Forum Intro to tc Cloud Functors: A Graph-First Mental Model for the Modern Cloud Designing Multi-Tenant Backends With Both Ownership and Team Access I Built a Neumorphic CSS Library with 77+ Components — Here's What I Learned PostgreSQL Performance Optimization: Why Connection Pooling Is Critical at Scale Cómo construí un SaaS multi-rubro para gestionar expensas en Argentina con FastAPI + Vue 3 🚀 I Built an Ethical Hacking Scanner Tool – Open Source Project I Replaced /usage and /context in Claude Code With a Single Statusline A Pythonic Way to Handle Emails (IMAP/SMTP) with Auto-Discovery and AI-Ready Design I Collected 8.9 Million Polymarket Price Points — Here's What I Found About How Markets Really Move EcoTrack AI — Carbon Footprint Tracker & Dashboard Everyone's Using AI. No One Agrees How. 5 self-hosted ebook managers worth trying in 2026 Building Your First AI Agent with LangChain: From Chatbot to Autonomous Assistant
Solstice Survivor
craftygreenguru · 2026-06-19 · via DEV Community

craftygreenguru

June Solstice Game Jam Submission

This is a submission for the June Solstice Game Jam

What I Built

Code

How I Built It

<! Architecture

Built on React 18 + Vite, with the game engine running on HTML5 Canvas layered inside React's component tree. React handles the UI overlays (HUD, menus, wave notifications) while Canvas handles all real-time game rendering — enemy movement, projectile physics, particle effects, and collision detection.

The Survival Mechanic

The 10-minute timer is the solstice arc. Each minute = roughly one hour of the actual solstice day (6am to 4pm). The background sky gradient updates in real time. At the 5-minute mark (solar noon), enemies hit peak difficulty — this is the solstice's turning point, and it's also when the game is hardest.

The Freedom Chain System

Freedom chains are the game's Juneteenth mechanic. Chained spirit allies are placed throughout the map — they glow gold and pulse. When you reach one and break the chain (right-click or E), the spirit is liberated and begins fighting alongside you. This scales — later in the game, a ring of freed spirits creates a formidable defensive formation.

Pride Power System

Six Pride orbs cycle through the visible light spectrum (ROYGBV):

🔴 Red: damage boost
🟠 Orange: fire rate
🟡 Yellow: area of effect
🟢 Green: health regen
🔵 Blue: movement speed
🟣 Violet: spirit ally buff
Each orb lasts 15 seconds. Stacking orbs creates combination effects.

Enemy Design

Shadow creatures spawn in escalating wave patterns. Early waves are slow pinwheels. Later waves introduce faster shadow darts and heavy shadow titans. The visual design uses inverted light — enemies are dark voids with faint inverse halos, making the contrast with your light-based character immediate and readable.

Prize Category