惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

G
Google Developers Blog
Google DeepMind News
Google DeepMind News
Microsoft Security Blog
Microsoft Security Blog
Martin Fowler
Martin Fowler
MyScale Blog
MyScale Blog
The GitHub Blog
The GitHub Blog
I
InfoQ
A
About on SuperTechFans
GbyAI
GbyAI
宝玉的分享
宝玉的分享
爱范儿
爱范儿
博客园 - 【当耐特】
博客园 - 司徒正美
博客园 - 聂微东
P
Proofpoint News Feed
WordPress大学
WordPress大学
云风的 BLOG
云风的 BLOG
Last Week in AI
Last Week in AI
阮一峰的网络日志
阮一峰的网络日志
B
Blog RSS Feed
Jina AI
Jina AI
aimingoo的专栏
aimingoo的专栏
J
Java Code Geeks
博客园 - 叶小钗

DEV Community

Authentication Security Deep Dive: From Brute Force to Salted Hashing (With Java Examples) Why AI Systems Don’t Fail — They Drift Spilling beans for how i learn for exam😁"Reinforcement Learning Cheat Sheet" I Replaced Chrome with Safari for AI Browser Automation. Here's What Broke (and What Finally Worked) How Python Borrows Other People's Work The $40 Architecture: Processing 1 Billion API Requests with 99.99% Uptime Vibe Coding: A Workflow Guide (From Zero to SaaS) Most webhook security guides protect the wrong side. The scary part is delivery. Headless CMS for TanStack Start: Build a Blog with Cosmic EU Age Verification App "Hacked in 2 Minutes" — What Actually Happened Comfy Cloud’s delete function does not actually remove files Running AI Models on GPU Cloud Servers: A Beginner Guide Event-driven media intelligence with AWS Step Functions and Bedrock I scored 500 AI prompts across 8 quality dimensions — here's what broke How to Call Google Gemini API from Next.js (Free Tier, No Backend Needed) The Portal Protocol: Reclaiming Human Connection in the Age of AI How to Fix Your Team's Scattered Knowledge Problem With a Self-Hosted Forum Intro to tc Cloud Functors: A Graph-First Mental Model for the Modern Cloud Designing Multi-Tenant Backends With Both Ownership and Team Access I Built a Neumorphic CSS Library with 77+ Components — Here's What I Learned PostgreSQL Performance Optimization: Why Connection Pooling Is Critical at Scale Cómo construí un SaaS multi-rubro para gestionar expensas en Argentina con FastAPI + Vue 3 🚀 I Built an Ethical Hacking Scanner Tool – Open Source Project I Replaced /usage and /context in Claude Code With a Single Statusline A Pythonic Way to Handle Emails (IMAP/SMTP) with Auto-Discovery and AI-Ready Design I Collected 8.9 Million Polymarket Price Points — Here's What I Found About How Markets Really Move EcoTrack AI — Carbon Footprint Tracker & Dashboard Everyone's Using AI. No One Agrees How. 5 self-hosted ebook managers worth trying in 2026 Building Your First AI Agent with LangChain: From Chatbot to Autonomous Assistant
We built a mahjong dangerous-tile predictor calibrated on...
niixolabs · 2026-05-23 · via DEV Community

niixolabs

The problem

At a real mahjong table, software can't help you mid-hand. The question — "is this tile safe to discard?" — comes up every few turns, and you work it out from memory and pattern recognition alone.

We wanted something you could set next to you at the table, pick up in a second, and put down without disrupting the game.

What OkkanaiPai does

Three interactions:

  1. Swipe to select the player you want to read
  2. Tap their discarded tiles to enter them
  3. See all 34 tiles color-coded by danger level

The whole flow is designed to be glanceable — you're not staring at a screen mid-game.

The model behind it

We didn't ship a live inference model. Instead, we calibrated a rule-based system against 4.97 million discards from Tenhou's Houou-takujo server (the top competitive tier), covering 16 days of logged play.

The result is a set of coefficients stored as JSON inside the app. AUC on held-out data came to 0.83. Not perfect, but statistically meaningful for a glance-level judgment call at the table. Everything runs fully offline — no network request, no account, no subscription.

What it doesn't cover

Being upfront about scope:

  • Calibration is East-round / East-seat data. Accuracy may degrade in South-round play.
  • Meld efficiency — how chii, pon, or kan reshapes hand danger — is not modeled.
  • Three-player mahjong (sanma) is not supported.

For standard 4-player East-focused games, it fits. Outside that, weight the output accordingly.

Why build it

Niixo Labs is running a sprint: small, focused iOS tools, shipped fast. OkkanaiPai explores what "calibrated statistics as UX" looks like in a game-assistance context — where a lightweight, offline coefficient table can deliver meaningful signal without any server infrastructure. Free, no ads, no IAP.

https://apps.apple.com/jp/app/id6762544982