Rift Ascent Is Live
Been building systems, tools, audio tech, AI infrastructure, and experimental engines nonstop — but I also wanted to make something people could instantly jump into and experience.
So here’s Rift Ascent.
A fast experimental browser game/project built as part of the larger ecosystem I’ve been developing under TizWildin Entertainment.
Main Hub:
TizWildin Entertainment HUB — Free Plugins, Sample Packs, Audio Lists & ARC Source Spine
Free audio plugins, producer kits, sample packs, public discovery lists, and ARC source-spine links from GareBear99 / TizWildin.
garebear99.github.io
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PLAY RIFT ASCENT
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Live Demo:
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SOURCE CODE
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GitHub Repo:
GareBear99
/
RiftAscent
GENERATOR: RIFT ASCENT — Infinite Heat. A canvas-based action game with prestige cycles, upgrades, co-op, and procedural audio. Coming to iOS & Android.
GENERATOR: RIFT ASCENT
Infinite Heat — A canvas-based action game with prestige cycles, upgrades, co-op, and procedural audio.
🔐 Built on ARC-Core — the authoritative event-and-receipt engine. Every player action, wave, prestige cycle, upgrade, and leaderboard submission is an ARC-Core-shaped event with a SHA-256 receipt. The receipt chain is the anti-cheat layer.
🎮 Play Now
https://garebear99.github.io/RiftAscent/
Features
- Prestige Cycle — 100-wave loop with meta progression
- Infinite Heat — Endless mode with scaling difficulty via wave composition and pressure
- Upgrade Economy — Enemies drop credits; spend at the shop to evolve builds
- Geo Droids — Cube, Prism, Arc, Mine companions with unique abilities
- Procedural Audio — Rift Synthwave engine that reacts to gameplay state
- Co-op — Local and online multiplayer
- Daily Challenges — Seeded runs with leaderboards
- 1000 Achievements — Deep progression tracking
Controls
| Key | Action |
|---|---|
| WASD | Move |
| LMB | Shoot |
| RMB | Fireball |
| E | Bomb |
| SHIFT | Dash (tap) |
| SPACE | Overdrive |
| B | Shop |
Backened:
GareBear99
/
ARC-Core
ARC-Core is a signal-intelligence event spine — a deterministic kernel built to host every project its author has ever developed, in tandem and smoothly, through one universal discipline: every state change is an event, every event produces a signed receipt, and every receipt is authority-gated.
ARC-Core
ARC-Core is a signal-intelligence event spine — a deterministic kernel built to host every project its author has ever developed, in tandem and smoothly, through one universal discipline: every state change is an event, every event produces a signed receipt, and every receipt is authority-gated.
The design bet is simple and falsifiable: if a system — a game, a simulator, a plugin backend, a governed-AI training loop, an archive manager, a language engine, a binary runtime, a cognition lab — can be modeled as entities, events, authority, and receipts, then ARC-Core can serve as its spine. In theory the entire author's project ecosystem (games, engines, simulators, audio plugins, governed-AI stack, archives, languages, binary runtimes) can ride on one ARC-Core authority layer without any project owning another's truth. The seven-repo governed-AI ecosystem plus the five active consumer applications (see below) are the current concrete evidence of that bet.
Inspiration…
Also, this is the Audio Plugin Suite I made to back it..
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WHAT IT IS
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Rift Ascent is part gameplay experiment, part rendering sandbox, part rapid-development testbed.
Built solo while simultaneously developing:
- AI tooling
- music production systems
- JUCE-based audio software
- web infrastructure
- browser-based interactive systems
- cross-domain experimental projects
The goal wasn’t just “make a game.”
The goal was building a reusable ecosystem where:
- visuals
- gameplay
- audio
- tooling
- deployment
- experimentation
can all evolve together.
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WHY BROWSER-BASED?
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Because instant access matters.
No installs.
No launcher.
No friction.
Open link → play immediately.
That philosophy is becoming more important as indie developers compete against massive production pipelines.
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FEEDBACK WANTED
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I’m actively iterating on:
- mechanics
- visuals
- movement feel
- performance
- progression systems
- environmental design
- audio integration
If you try it, let me know:
- what feels good
- what feels bad
- what you’d expand
- what you’d remove entirely
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BIGGER ECOSYSTEM
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Rift Ascent is connected to a much larger solo-built ecosystem currently in development through:
Including:
- AI infrastructure
- audio tools
- experimental engines
- production utilities
- browser-native systems
- game prototypes
- interactive media experiments
Trying to prove you can still build ambitious multi-domain projects independently without a giant studio behind you.
Would love feedback from:
- indie devs
- gameplay programmers
- web engine developers
- audio people
- shader/rendering nerds
- experimental game designers
- anyone interested in browser-native games
























