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Neo-VECTR's Rift Ascent
Gary Doman/T · 2026-05-23 · via DEV Community

Rift Ascent Is Live

Been building systems, tools, audio tech, AI infrastructure, and experimental engines nonstop — but I also wanted to make something people could instantly jump into and experience.

So here’s Rift Ascent.

A fast experimental browser game/project built as part of the larger ecosystem I’ve been developing under TizWildin Entertainment.

Main Hub:

TizWildin Entertainment HUB — Free Plugins, Sample Packs, Audio Lists & ARC Source Spine

Free audio plugins, producer kits, sample packs, public discovery lists, and ARC source-spine links from GareBear99 / TizWildin.

garebear99.github.io

━━━━━━━━━━━━━━━━━━
PLAY RIFT ASCENT
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Live Demo:

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SOURCE CODE
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GitHub Repo:

GitHub logo GareBear99 / RiftAscent

GENERATOR: RIFT ASCENT — Infinite Heat. A canvas-based action game with prestige cycles, upgrades, co-op, and procedural audio. Coming to iOS & Android.

GENERATOR: RIFT ASCENT

Infinite Heat — A canvas-based action game with prestige cycles, upgrades, co-op, and procedural audio.

🔐 Built on ARC-Core — the authoritative event-and-receipt engine. Every player action, wave, prestige cycle, upgrade, and leaderboard submission is an ARC-Core-shaped event with a SHA-256 receipt. The receipt chain is the anti-cheat layer.

🎮 Play Now

https://garebear99.github.io/RiftAscent/

Features

  • Prestige Cycle — 100-wave loop with meta progression
  • Infinite Heat — Endless mode with scaling difficulty via wave composition and pressure
  • Upgrade Economy — Enemies drop credits; spend at the shop to evolve builds
  • Geo Droids — Cube, Prism, Arc, Mine companions with unique abilities
  • Procedural Audio — Rift Synthwave engine that reacts to gameplay state
  • Co-op — Local and online multiplayer
  • Daily Challenges — Seeded runs with leaderboards
  • 1000 Achievements — Deep progression tracking

Controls

Key Action
WASD Move
LMB Shoot
RMB Fireball
E Bomb
SHIFT Dash (tap)
SPACE Overdrive
B Shop

Backened:

GitHub logo GareBear99 / ARC-Core

ARC-Core is a signal-intelligence event spine — a deterministic kernel built to host every project its author has ever developed, in tandem and smoothly, through one universal discipline: every state change is an event, every event produces a signed receipt, and every receipt is authority-gated.

ARC-Core

ARC-Core is a signal-intelligence event spine — a deterministic kernel built to host every project its author has ever developed, in tandem and smoothly, through one universal discipline: every state change is an event, every event produces a signed receipt, and every receipt is authority-gated.

The design bet is simple and falsifiable: if a system — a game, a simulator, a plugin backend, a governed-AI training loop, an archive manager, a language engine, a binary runtime, a cognition lab — can be modeled as entities, events, authority, and receipts, then ARC-Core can serve as its spine. In theory the entire author's project ecosystem (games, engines, simulators, audio plugins, governed-AI stack, archives, languages, binary runtimes) can ride on one ARC-Core authority layer without any project owning another's truth. The seven-repo governed-AI ecosystem plus the five active consumer applications (see below) are the current concrete evidence of that bet.

Inspiration

Also, this is the Audio Plugin Suite I made to back it..

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WHAT IT IS
━━━━━━━━━━━━━━━━━━

Rift Ascent is part gameplay experiment, part rendering sandbox, part rapid-development testbed.

Built solo while simultaneously developing:

  • AI tooling
  • music production systems
  • JUCE-based audio software
  • web infrastructure
  • browser-based interactive systems
  • cross-domain experimental projects

The goal wasn’t just “make a game.”

The goal was building a reusable ecosystem where:

  • visuals
  • gameplay
  • audio
  • tooling
  • deployment
  • experimentation

can all evolve together.

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WHY BROWSER-BASED?
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Because instant access matters.

No installs.
No launcher.
No friction.

Open link → play immediately.

That philosophy is becoming more important as indie developers compete against massive production pipelines.

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FEEDBACK WANTED
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I’m actively iterating on:

  • mechanics
  • visuals
  • movement feel
  • performance
  • progression systems
  • environmental design
  • audio integration

If you try it, let me know:

  • what feels good
  • what feels bad
  • what you’d expand
  • what you’d remove entirely

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BIGGER ECOSYSTEM
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Rift Ascent is connected to a much larger solo-built ecosystem currently in development through:

https://github.com/GareBear99

Including:

  • AI infrastructure
  • audio tools
  • experimental engines
  • production utilities
  • browser-native systems
  • game prototypes
  • interactive media experiments

Trying to prove you can still build ambitious multi-domain projects independently without a giant studio behind you.

Would love feedback from:

  • indie devs
  • gameplay programmers
  • web engine developers
  • audio people
  • shader/rendering nerds
  • experimental game designers
  • anyone interested in browser-native games

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indiedev

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