惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

V
Visual Studio Blog
罗磊的独立博客
小众软件
小众软件
T
Tailwind CSS Blog
宝玉的分享
宝玉的分享
博客园_首页
N
Netflix TechBlog - Medium
B
Blog
Recent Announcements
Recent Announcements
Y
Y Combinator Blog
Blog — PlanetScale
Blog — PlanetScale
L
LangChain Blog
F
Fortinet All Blogs
The GitHub Blog
The GitHub Blog
Stack Overflow Blog
Stack Overflow Blog
C
Check Point Blog
Last Week in AI
Last Week in AI
Jina AI
Jina AI
V
V2EX
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
博客园 - 叶小钗
博客园 - 【当耐特】

DEV Community

Authentication Security Deep Dive: From Brute Force to Salted Hashing (With Java Examples) Why AI Systems Don’t Fail — They Drift Spilling beans for how i learn for exam😁"Reinforcement Learning Cheat Sheet" I Replaced Chrome with Safari for AI Browser Automation. Here's What Broke (and What Finally Worked) How Python Borrows Other People's Work The $40 Architecture: Processing 1 Billion API Requests with 99.99% Uptime Vibe Coding: A Workflow Guide (From Zero to SaaS) Most webhook security guides protect the wrong side. The scary part is delivery. Headless CMS for TanStack Start: Build a Blog with Cosmic EU Age Verification App "Hacked in 2 Minutes" — What Actually Happened Comfy Cloud’s delete function does not actually remove files Running AI Models on GPU Cloud Servers: A Beginner Guide Event-driven media intelligence with AWS Step Functions and Bedrock I scored 500 AI prompts across 8 quality dimensions — here's what broke How to Call Google Gemini API from Next.js (Free Tier, No Backend Needed) The Portal Protocol: Reclaiming Human Connection in the Age of AI How to Fix Your Team's Scattered Knowledge Problem With a Self-Hosted Forum Intro to tc Cloud Functors: A Graph-First Mental Model for the Modern Cloud Designing Multi-Tenant Backends With Both Ownership and Team Access I Built a Neumorphic CSS Library with 77+ Components — Here's What I Learned PostgreSQL Performance Optimization: Why Connection Pooling Is Critical at Scale Cómo construí un SaaS multi-rubro para gestionar expensas en Argentina con FastAPI + Vue 3 🚀 I Built an Ethical Hacking Scanner Tool – Open Source Project I Replaced /usage and /context in Claude Code With a Single Statusline A Pythonic Way to Handle Emails (IMAP/SMTP) with Auto-Discovery and AI-Ready Design I Collected 8.9 Million Polymarket Price Points — Here's What I Found About How Markets Really Move EcoTrack AI — Carbon Footprint Tracker & Dashboard Everyone's Using AI. No One Agrees How. 5 self-hosted ebook managers worth trying in 2026 Building Your First AI Agent with LangChain: From Chatbot to Autonomous Assistant
Show Dev: An Idle Tycoon Game Where You Can't Click
Jean Michael · 2026-04-24 · via DEV Community

Jean Michael Mayer

The dumbest game I've ever shipped

I made a tycoon game where clicking does nothing. There are no upgrade buttons, no prestige loops, no "slap the cookie" dopamine. You open the tab, and numbers go up. That's it. That's the game.

It's called The Lazy Tycoon, and it's the purest expression of the idle genre: the player has been removed entirely.

This started as a bit. I was complaining that "idle" games aren't really idle — they demand more clicks per minute than most action games. So I built the logical endpoint: a game that plays itself while you watch.

Why remove the player?

Every idle game I've played eventually turns into spreadsheet homework. You sit there tapping a prestige button every 47 minutes because the meta demands it. The "idle" part is a lie told by the onboarding tutorial.

By removing input entirely, a few interesting things happen:

  • The game has to be legible. If you can't steer, every number on screen has to explain itself.
  • The pacing has to feel alive without rewarding attention. Watching should be optional.
  • There's no failure state to design around. Just vibes and compounding interest.

It turns out watching numbers grow is surprisingly relaxing when you've accepted you can't do anything about it. It's the Bob Ross of incremental games.

The whole thing is AI-generated

I didn't hand-write the game logic. The entire app — the economy curves, the business names, the tick loop, the UI — was generated and then iterated on with an LLM in the loop. I gave it constraints ("no player input, must feel alive, numbers must compound believably") and let it cook.

This is part of a larger experiment: I run a little factory of these apps, each one generated and deployed on its own isolated Railway service. One app, one container, one subdomain. If a generation goes sideways, the blast radius is one silly game.

The tick loop is about as boring as you'd expect:

useEffect(() => {
  const id = setInterval(() => {
    setEmpire(prev => {
      const income = prev.businesses.reduce(
        (sum, b) => sum + b.rate * b.level * b.multiplier,
        0
      );
      return {
        ...prev,
        cash: prev.cash + income,
        businesses: maybeAutoUpgrade(prev.businesses, prev.cash + income),
      };
    });
  }, 1000);
  return () => clearInterval(id);
}, []);

Enter fullscreen mode Exit fullscreen mode

The only "decision" the game makes is maybeAutoUpgrade — a tiny heuristic that reinvests cash into whichever business has the best ROI. It's a fake CEO running on a single setInterval.

Weird choices I'd defend in a code review

  • No persistence. Close the tab, lose your empire. This is a feature — it forces the app to be an experience, not an obligation. No FOMO, no save-scumming.
  • One service per app. Each silly thing I generate gets its own Railway deployment. Overkill? Absolutely. But it means I can nuke or redeploy one without touching the others, and cold-start cost is basically zero.
  • Client-only state. No backend. The economy lives entirely in React state. If you open two tabs you get two universes, which is philosophically correct for a game about doing nothing.

What I learned

When you take away interaction, UI design becomes really honest. Every pixel has to earn its place because the player has nothing to do except look at it. I ended up cutting about half the HUD I originally generated — the remaining half got better for it.

Also: generating small, weird apps and shipping each to its own isolated service is way more fun than maintaining one big monorepo of jokes.

Try it

Open the tab. Do nothing. Get rich (in fake money).

👉 lazy-tycoon.edgecasefactory.com

If you find yourself instinctively reaching for the mouse, congratulations — you've identified the problem the game is satirizing.