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Building a 3D Zombie Survival Horror in Unity: Day 1 of O...
Mattia Santa · 2026-04-25 · via DEV Community

Mattia Santangelo

🧟‍♂️ The Road of the Dead: A New Indie Horror Adventure

Hi everyone! I’m a 12-year-old developer and today I’m officially starting a big project with my friend and classmate, Dardan. We decided to stop just playing games and start building our own.

💡 The Concept

Our game is a 3D Survival Horror. The core idea is simple but intense:
You are trapped in a car driving through a wasteland infested with monsters and zombies.

  • The Car is your Armor: It has its own HP. If the zombies damage it too much, it breaks down.
  • The Switch: When the car stops, you HAVE to get out. That’s when the game changes from a driving simulator to a third-person survival fight against scary bosses.

👥 The Team

We’ve split the roles to work like a real indie studio:

  • Me (Lead Programmer): I’m handling the C# scripts, the car physics, and the health systems using Unity.
  • Dardan (Lead Designer): He’s in charge of the 3D models, environment design, and making the monsters look terrifying.

🛠️ The Tech Stack

We are developing this project using Unity (URP).
I am currently working on my Dell Latitude 7290. It’s a great challenge to optimize a 3D game for mobile-grade hardware, but it teaches me a lot about performance!

🚀 What's Next?

Right now, I’ve just finished the basic car movement script and a simple health system. Dardan is working on the first "Scary Boss" model.

We know we have a lot to learn, but we are excited!

What do you think about the "Car HP" mechanic? Any tips for a young dev team starting with Unity?

Unity #GameDev #IndieDev #Horror #Programming #Beginner