惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

云风的 BLOG
云风的 BLOG
博客园 - 三生石上(FineUI控件)
WordPress大学
WordPress大学
F
Fortinet All Blogs
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
博客园 - 叶小钗
爱范儿
爱范儿
美团技术团队
H
Hackread – Cybersecurity News, Data Breaches, AI and More
有赞技术团队
有赞技术团队
博客园_首页
T
The Blog of Author Tim Ferriss
T
Tailwind CSS Blog
V
Visual Studio Blog
Jina AI
Jina AI
博客园 - Franky
量子位
MongoDB | Blog
MongoDB | Blog
L
LangChain Blog
Apple Machine Learning Research
Apple Machine Learning Research
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
U
Unit 42
aimingoo的专栏
aimingoo的专栏
M
MIT News - Artificial intelligence

DEV Community

Authentication Security Deep Dive: From Brute Force to Salted Hashing (With Java Examples) Why AI Systems Don’t Fail — They Drift Spilling beans for how i learn for exam😁"Reinforcement Learning Cheat Sheet" I Replaced Chrome with Safari for AI Browser Automation. Here's What Broke (and What Finally Worked) How Python Borrows Other People's Work The $40 Architecture: Processing 1 Billion API Requests with 99.99% Uptime Vibe Coding: A Workflow Guide (From Zero to SaaS) Most webhook security guides protect the wrong side. The scary part is delivery. Headless CMS for TanStack Start: Build a Blog with Cosmic EU Age Verification App "Hacked in 2 Minutes" — What Actually Happened Comfy Cloud’s delete function does not actually remove files Running AI Models on GPU Cloud Servers: A Beginner Guide Event-driven media intelligence with AWS Step Functions and Bedrock I scored 500 AI prompts across 8 quality dimensions — here's what broke How to Call Google Gemini API from Next.js (Free Tier, No Backend Needed) The Portal Protocol: Reclaiming Human Connection in the Age of AI How to Fix Your Team's Scattered Knowledge Problem With a Self-Hosted Forum Intro to tc Cloud Functors: A Graph-First Mental Model for the Modern Cloud Designing Multi-Tenant Backends With Both Ownership and Team Access I Built a Neumorphic CSS Library with 77+ Components — Here's What I Learned PostgreSQL Performance Optimization: Why Connection Pooling Is Critical at Scale Cómo construí un SaaS multi-rubro para gestionar expensas en Argentina con FastAPI + Vue 3 🚀 I Built an Ethical Hacking Scanner Tool – Open Source Project I Replaced /usage and /context in Claude Code With a Single Statusline A Pythonic Way to Handle Emails (IMAP/SMTP) with Auto-Discovery and AI-Ready Design I Collected 8.9 Million Polymarket Price Points — Here's What I Found About How Markets Really Move EcoTrack AI — Carbon Footprint Tracker & Dashboard Everyone's Using AI. No One Agrees How. 5 self-hosted ebook managers worth trying in 2026 Building Your First AI Agent with LangChain: From Chatbot to Autonomous Assistant
Dev Log: From Combat MVP to Map Mode - Building the Strat...
GameDecision · 2026-05-14 · via DEV Community

Up until now, CIDER has been a combat-only MVP (Minimum Viable Product) focused on refining our card battle mechanics through user interviews.

After gathering invaluable feedback on the strategic depth of our battles, we’ve finally taken the next big step: Implementing the Map Mode.

Latest Development Preview: From Route Selection to Combat

1. From "Encounters" to "Adventure": The New Map System

While previous versions dropped players directly into battle, this update introduces player agency through navigation.

  • Strategic Route Selection: Players must now decide which path to take and which rewards to prioritize.
  • Run Continuity: Managing resources across multiple encounters makes every decision more impactful.

This is currently a foundational version. Moving forward, I plan to implement branching paths that lead to different dungeons, powerful Boss Encounters, and narrative Event Nodes. I'm also working on custom map icons and background art to improve immersion.

2. Breathing Life into the Game: The Challenge of Sound Effects (SE)

This update wasn't just about logic; I also focused on integrating Sound Effects.

One thing I realized during development was that without sound, it’s surprisingly difficult for players to intuitively grasp what is happening on screen. Especially in a strategy game, feeling the weight of a hit or the activation of a skill through audio drastically changes the UX.

I rushed the SE implementation because I wanted to get this version into user interviews as soon as possible. I truly believe "audio feedback" is a core part of the game's feel.


Dev Dilemma: What should a "Shield" sound like?

Because I was rushing to get this build ready for feedback, I couldn't finalize the Shield Activation SE.

I'm currently stuck between a few directions:

  • A sharp, metallic "Clang!" (Physical/Sturdy)
  • A magical, shimmering "Hummm" (Arcane/Barrier)
  • A heavy "Thump" or "Whoosh" (Impact/Energy)

What kind of sound do you think fits a strategic card battler best? If you have any suggestions or references, I’d love to hear your thoughts!


Play the Latest Build on itch.io

With the Map Mode in place, the "skeleton" of the game is finally visible. It’s still a work in progress, but I’d love for the community to try it out and help shape the future of CIDER.

Play CIDER on itch.io

Feedback & User Interviews Wanted

How does the map flow feel? Does the new audio improve the combat experience? Any feedback—no matter how small—is incredibly helpful. I am also looking for volunteers for online user interviews!

Join our Discord to follow the development