惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
云风的 BLOG
云风的 BLOG
IT之家
IT之家
C
Check Point Blog
T
The Blog of Author Tim Ferriss
S
SegmentFault 最新的问题
人人都是产品经理
人人都是产品经理
H
Hackread – Cybersecurity News, Data Breaches, AI and More
美团技术团队
M
MIT News - Artificial intelligence
Jina AI
Jina AI
Blog — PlanetScale
Blog — PlanetScale
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
Microsoft Security Blog
Microsoft Security Blog
G
Google Developers Blog
F
Fortinet All Blogs
V
Visual Studio Blog
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
T
Tailwind CSS Blog
Hugging Face - Blog
Hugging Face - Blog
MyScale Blog
MyScale Blog
爱范儿
爱范儿
The Cloudflare Blog
博客园 - 三生石上(FineUI控件)

DEV Community

Authentication Security Deep Dive: From Brute Force to Salted Hashing (With Java Examples) Why AI Systems Don’t Fail — They Drift Spilling beans for how i learn for exam😁"Reinforcement Learning Cheat Sheet" I Replaced Chrome with Safari for AI Browser Automation. Here's What Broke (and What Finally Worked) How Python Borrows Other People's Work The $40 Architecture: Processing 1 Billion API Requests with 99.99% Uptime Vibe Coding: A Workflow Guide (From Zero to SaaS) Most webhook security guides protect the wrong side. The scary part is delivery. Headless CMS for TanStack Start: Build a Blog with Cosmic EU Age Verification App "Hacked in 2 Minutes" — What Actually Happened Comfy Cloud’s delete function does not actually remove files Running AI Models on GPU Cloud Servers: A Beginner Guide Event-driven media intelligence with AWS Step Functions and Bedrock I scored 500 AI prompts across 8 quality dimensions — here's what broke How to Call Google Gemini API from Next.js (Free Tier, No Backend Needed) The Portal Protocol: Reclaiming Human Connection in the Age of AI How to Fix Your Team's Scattered Knowledge Problem With a Self-Hosted Forum Intro to tc Cloud Functors: A Graph-First Mental Model for the Modern Cloud Designing Multi-Tenant Backends With Both Ownership and Team Access I Built a Neumorphic CSS Library with 77+ Components — Here's What I Learned PostgreSQL Performance Optimization: Why Connection Pooling Is Critical at Scale Cómo construí un SaaS multi-rubro para gestionar expensas en Argentina con FastAPI + Vue 3 🚀 I Built an Ethical Hacking Scanner Tool – Open Source Project I Replaced /usage and /context in Claude Code With a Single Statusline A Pythonic Way to Handle Emails (IMAP/SMTP) with Auto-Discovery and AI-Ready Design I Collected 8.9 Million Polymarket Price Points — Here's What I Found About How Markets Really Move EcoTrack AI — Carbon Footprint Tracker & Dashboard Everyone's Using AI. No One Agrees How. 5 self-hosted ebook managers worth trying in 2026 Building Your First AI Agent with LangChain: From Chatbot to Autonomous Assistant
More Accessible Focus Indicators with Compose
Eevis · 2026-04-30 · via DEV Community

Last summer, I wrote a blog post about focus management with Compose. Ever since, I’ve had drafts of this post, but I didn’t get to finalize it until now. The blog post is available in: It's All About (Accessibility) Focus And Compose.

So, in this blog post, we’re talking about focus indicators and how to make them more accessible with Compose. But let’s first talk about focus indicators in general.

Focus Indicators

Focus indicators are, as the name suggests, indicators that show where keyboard focus currently is in the UI. They need to be visible so that keyboard and keyboard-emulating device users can navigate around the app effortlessly.

An important thing to note is that the focus indicator I’m talking about here is not for the screen reader (e.g., TalkBack) focus. That is handled on the system level.

Web Content Accessibility Guidelines (the standard behind accessibility legislation and used with apps as well, despite the name) has some requirements for accessible focus indicators. Per SC 2.4.13 Focus Appearance, the focus indicator needs to be either

  • User agent’s (Android system) default styles
  • At least 2 pixels thick and has a contrast ratio of at least 3:1 between the same pixels of focused and unfocused states.

Android’s default focus indicator is the ripple, which isn't very visible. Technically, it would pass, but if you want to make the application accessible, you’ll need to improve the visibility of the focus indicator. Let’s next discuss one way to build more visible (and thus, more accessible) focus indicators with Compose.

Building More Accessible Focus Indicators with Compose

There are several ways of creating the focus indicators. You can, for example, add a border based on the focused state, as Appt.org suggests in their code snippets: Accessibility focus indicator in Jetpack Compose, but if you want anything more complex, you’ll want to turn to Indication API.

Indication API with a DrawModifierNode can be used to draw complex focus indicators. In this blog post, we’re drawing a simple line under the currently focused item, first a button:

A button and a switch on a column. Button is focused, and it has a visible blue line under it.

And then a switch-row:

A button and a switch on a column. Switch row is focused, and it has a visible blue line under it.

The Focus Indicator

What we’re essentially creating is a modifier that can be used in any interactive component. We want to wrap as much of the logic within the modifier and the other components so that usage in the Compose code is as easy as possible.

For this, we will need three things:

  • The modifier (let’s call it focusIndication)
  • IndicationNodeFactory to create the indication (FocusIndication)
  • And finally, DrawModifierNode to actually draw the focus indicator (FocusNode)

Building the Modifier

Let’s start from the bottom of the list.

To create the actual indication, we want to define a class that takes an interaction source and a color as parameters. It extends Modifier.Node() and DrawModifierNode, and overrides two methods: onAttach and ContentDrawScope.draw().

class FocusNode(
    val interactionSource: InteractionSource,
    val color: Color
) : Modifier.Node(), DrawModifierNode {
    override fun onAttach() {
        
    }

    override fun ContentDrawScope.draw() {
        
    }
}

Enter fullscreen mode Exit fullscreen mode

The onAttach function handles the interactions. Let’s add an internal variable to store the focus state of the component, and store it within the onAttach:

private var isFocused by mutableStateOf(false)

override fun onAttach() {
    coroutineScope.launch {
        interactionSource.interactions.collect { interaction ->
            when (interaction) {
                is FocusInteraction.Focus -> isFocused = true
                is FocusInteraction.Unfocus -> isFocused = false
            }
        }
    }
}

Enter fullscreen mode Exit fullscreen mode

Here, we use the interactionSource passed in in the constructor to collect the interactions with the component using this indication. We’re now interested only in the Focus-interactions, but the interactionSource.interactions also contains, for example, pressed-interactions, so this would be the place to handle them, too, if you wanted to create, for example, a custom pressed-styles.

Then, in the ContentDrawScope.draw, let’s draw the focus indicator:

override fun ContentDrawScope.draw() {
    drawContent()
    if (isFocused) {
        drawRect(
            color = color,
            topLeft = Offset(
                x = 0f,
                y = size.height - 8f
            ),
            size = Size(
                width = size.width,
                height = 12f
            )
        )
    }
}

Enter fullscreen mode Exit fullscreen mode

We first draw the content with drawContent, and then, if isFocused is true, we draw a rect 12 pixels high under the component. We want to offset it slightly to position it correctly. For the color, we use the color that’s passed in in the constructor.

The next step is to use this FocusNode. We’ll create a data class that extends the IndicationNodeFactory:

private data class FocusIndication(
    val color: Color
) : IndicationNodeFactory {
    override fun create(
        interactionSource: InteractionSource
    ): Modifier.Node {
        return FocusNode(interactionSource, color)
    }
}

Enter fullscreen mode Exit fullscreen mode

In the example, we override the create function and return an instance of the FocusNode we created. Finally, we define the modifier that takes in an interactionSource, and call it focusIndication:

@Composable
fun Modifier.focusIndication(
    interactionSource: MutableInteractionSource
): Modifier {
    val focusColor = MaterialTheme.colorScheme.surfaceTint
    val focusIndication = remember {
        FocusIndication(
            color = focusColor
        )
    }
    return indication(interactionSource, focusIndication)
}

Enter fullscreen mode Exit fullscreen mode

First, we have the focusColor variable, which, in this example, is the surfaceTint from the theme colors. As mentioned at the beginning of the post, it should have a color contrast ratio of at least 3:1 with the same pixels in the non-focused state. This means it’s good to have dedicated light- and dark-theme colors, because it’s hard to find a single color that meets the requirements for both modes.

After that, we remember the FocusIndication we created, passing focusColor as the color parameter. Finally, we return an indication modifier with the interactionSource and focusIndication.

Hiding the Indicator on Touch Mode

Sometimes, we want to hide the focus indicator in touch mode, because it becomes visible too often when the user interacts with interactive components, or there is some manual focus management for a reason or another. It’s possible with InputModeManager’s help.

First, for the FocusNode, let’s add one more interface it extends, CompositionLocalConsumerModifierNode:

class FocusNode(
    
) : Modifier.Node(), 
DrawModifierNode, 
CompositionLocalConsumerModifierNode {
    
}

Enter fullscreen mode Exit fullscreen mode

This way, we can use the value of the LocalInputModeManager, and read its input mode:

override fun ContentDrawScope.draw() {
    drawContent()
    val inputMode = currentValueOf(LocalInputModeManager).inputMode
    if (isFocused && inputMode == InputMode.Keyboard) {
        
    }
}

Enter fullscreen mode Exit fullscreen mode

We read the value with currentValueOf(LocalInputModeManager).inputMode, check that the mode is InputMode.Keyboard, and draw the focus indication only then.

Alright, now we have the focus indicator ready. How do we use it?

Using the Focus Indication Modifier

The exact usage depends on the component. For components that have built-in interaction, such as buttons or text fields, it’s straightforward. We define an interaction source, pass it to the component’s interactionSource parameter, and then call the focusIndication modifier with the same interactionSource:


val buttonInteractionSource = remember { MutableInteractionSource() }
Button(
    modifier = Modifier.focusIndication(buttonInteractionSource),
    interactionSource = buttonInteractionSource,
    onClick = {}
) {
    Text("A Button")
}

Enter fullscreen mode Exit fullscreen mode

For a custom component that uses modifiers such as clickable, toggleable, or selectable for interactivity, adding a custom focus indicator requires a little bit more.

In the following example of a Switch row, I’ve omitted the parts that are strictly out of the focus indication-scope for clarity:


val switchInteractionSource = remember { MutableInteractionSource() }

Row(
    modifier = Modifier
        .focusIndication(switchInteractionSource)
        .toggleable(
            
            indication = ripple(),
            interactionSource = switchInteractionSource
        ),

) {
    Text(
        "A switch"
    )
    Switch(
        
        interactionSource = switchInteractionSource,
    )
}

Enter fullscreen mode Exit fullscreen mode

We define an interaction source and call it switchInteractionSource. Then, we pass that interaction source to a toggleable modifier we’re using to make the whole row toggleable. We also pass in the indication as ripple() - otherwise, there wouldn’t be the ripple effect on touch.

Finally, we also pass the interaction source to Switch, so that if the user clicks the switch component, the ripple would be visible across the whole row.

Wrapping Up

In this blog post, we’ve discussed adding custom focus indicators to interactive Compose components. We’ve looked into the Indication API and how to use it, as well as creating a custom modifier to wrap the logic for easier use. You can find the complete code in this Github gist.

I have a follow-up post idea: building different kinds of focus indicators to show that you can actually get a little creative with them.

Links in the Blog Post