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so... how to create a skill that works?
port · 2026-05-17 · via DEV Community

In my previous article, I argued that skills don't work the way most people expect.

Related: Skills don't work the way we think they do

The data from SkillBench supports this. Attaching skills doesn't automatically guarantee better performance.

So the real question becomes:

If skills don't magically fix models... How do you engineer them properly?

To answer that, we need to understand how knowledge itself works.

I think human knowledge is like a block of cheese.

A block of cheese representing human knowledge

It grows over time, with holes ever-present.

When we hit something we don't know, we:

  • look it up
  • learn it
  • apply it
  • patch the hole and move forward

LLMs don't do this.

When they hit a hole, they don't say "I don't know."

They hallucinate. They lazily fill the gap with plausible-sounding but incorrect information.

Aaand that's where things break, and we, being the superior entity, come in to help.

The Two Types of Holes

Through trial and error, I've noticed there are two kinds.

1. Knowledge gaps

Example:

My OpenClaw agent tries to open a browser extension. It fails.

I tell it:

"You already have a browser. Open that."

Suddenly the dumdum understands the task and opens the freaking browser.

It wasn't incapable.

It just didn't reason through the environment correctly.

That's a hole.

2. Moldy knowledge

Sometimes it does know something, but it's outdated.

Examples:

  • Using useScaffoldContractRead instead of useScaffoldReadContract in Scaffold-ETH
  • Manually defining Monad mainnet instead of importing from viem/chains

That's stale info on the LLM's side. I call it mold.

And mold spreads silently. If you don't correct it once, it keeps reappearing in future runs. And you might never notice it.

How I Create Skill Files

Here's my actual process.

1. I let the model fail

For example, when I was building the monad-development skill, I simply said:

"Create a token on Monad."

That's it. Then I watched it fail.

I didn't over-direct it.

I wanted to see where the holes were.

2. I take notes on every failure

This sounds weird but yes I watch it and take notes/let it takes notes afterwards. after the LLM completes its run. I ask it "What did you have problems with?", "What did you fail to do on the first try?", and I go and check if the thing I asked for is built the way I wanted it to be.

3. I create the skill.md file

The skill file contains the patches to fill in the gaps of the LLMs knowledge and remove mold+fill in the gap that is created by removing the moldy part.

The file is concise, specific, and clear.

4. I re-run and benchmark

I run the same prompt again with the skill attached. If it still struggles, I refine the skill.

I repeat until:

  • First-attempt success rate is high
  • Hallucinations drop(mostly)
  • Tool usage becomes clean and consistent

What This Really Is

This is systematic failure harvesting. Treat the LLM as a system with blind spots and engineer around them.

Prompt. Let it fail. Take notes. Create a skill file out of your notes. Rinse and repeat until you are at a desired success rate.

This is how you create a skill that actually works.

Further reading

SkillBench paper:

My previous article:

Skills don't work the way we think they do

Vercel's agents.md versus skills.md article: