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Flutter Actions (mutations)
Guim · 2026-05-11 · via DEV Community

Guim

One-shot operations as first-class state, with declarative listeners.

More in Github.

An Action is a tiny piece of reactive state that represents a single imperative operation — logging in, completing a purchase, deleting a row. It exposes four observable states (idle, loading, success, error) and lets the UI subscribe to lifecycle callbacks (onSuccess, onError, onLoading) instead of awaiting futures and wrapping them in try/catch.

This pattern is directly inspired by React Query's useMutation. If you've ever written:

const { mutate, isLoading } = useMutation(login, {
  onSuccess: () => navigate("/home"),
  onError: (e) => toast.error(e.message),
});

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…this is the Riverpod equivalent.

The Problem

Async operations triggered by the user (button taps, form submits) don't fit AsyncValue cleanly:

  • No idle state. AsyncValue starts in loading. But a login screen isn't loading until the user taps the button — it's idle. Forcing it into AsyncValue.data(null) is a lie that leaks into your UI logic.
  • Imperative side effects belong outside build. You want to navigate on success and show a toast on error. Doing that with ref.listen + a manual switch on AsyncValue is verbose and easy to get wrong (you'll forget the previous == next guard at least once).
  • Try/catch in widgets. Without a primitive, every submit handler ends up with try { await ... } catch (e) { showToast(e) } inline — which mixes domain errors with UI concerns and makes the widget untestable.
  • Double-submission. A button tapped twice fires the operation twice. Every action needs the same guard, and re-implementing it per-screen is how bugs ship.

The Pattern

An Action has three parts:

  1. ActionState<T> — a sealed union: idle | loading | success(T) | error(Exception, StackTrace). The current state of the operation.
  2. ActionHandler<T> — a Riverpod notifier mixin that runs the operation, manages the state transitions, and guards against double-submission.
  3. listenAction — a WidgetRef extension that subscribes to lifecycle callbacks declaratively from inside build.

The widget watches the state for rendering (spinner, disabled button) and listens to the state for side effects (navigation, toasts). Same provider, two consumption styles.

Implementation Guide

1. The State (Sealed Union)

sealed class ActionState<T> {
  const ActionState();

  const factory ActionState.idle() = ActionIdle<T>;
  const factory ActionState.loading() = ActionLoading<T>;
  const factory ActionState.success(T value) = ActionSuccess<T>;
  const factory ActionState.error(Exception error, StackTrace stack) = ActionError<T>;

  bool get isIdle    => this is ActionIdle;
  bool get isLoading => this is ActionLoading;
  bool get isSuccess => this is ActionSuccess;
  bool get isError   => this is ActionError;
}

class ActionIdle<T>    extends ActionState<T> { const ActionIdle(); }
class ActionLoading<T> extends ActionState<T> { const ActionLoading(); }
class ActionSuccess<T> extends ActionState<T> { const ActionSuccess(this.data); final T data; }
class ActionError<T>   extends ActionState<T> {
  const ActionError(this.error, this.stackTrace);
  final Exception error;
  final StackTrace stackTrace;
}

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The is* getters are the entire reason this exists. From a widget you can ask state.isLoading without pattern-matching every state.

2. The Handler (The Notifier Mixin)

ActionHandler wraps the operation in three guarantees: don't run twice, transition through loading, never throw.

mixin ActionHandler<T> on AutoDisposeNotifier<ActionState<T>> {
  Future<void> execute(Future<T> Function() fn) async {
    if (state.isLoading) return;       // double-submission guard

    state = const ActionLoading();
    state = await ActionState.guard(fn);
  }
}

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ActionState.guard is a try/catch that converts a Future<T> into an ActionState<T> — success on completion, error on throw. The handler never rethrows: errors land in the state, where listeners can react.

3. The Action Provider

A real action — login — looks like this. It's a regular notifier that mixes in ActionHandler and exposes run(...) as the public entry point.

final loginActionProvider =
    NotifierProvider.autoDispose<LoginAction, ActionState<void>>(
  LoginAction.new,
  name: 'loginAction',
);

class LoginAction extends AutoDisposeNotifier<ActionState<void>>
    with ActionHandler<void> {
  @override
  ActionState<void> build() => const ActionIdle();

  Future<void> run({required String email, required String password}) =>
      execute(() async {
        final jwt = await ref.read(authRepository).login(
          email: Email(email),
          password: password,
        );
        ref.read(eventBusProvider).publish(UserLoggedIn(jwt));
      });
}

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Pair Actions with the In-Process Domain Event Bus. The action handles the operation; the bus handles the consequences (analytics, profile sync, notifications). The action stays tiny and the side effects stay testable.

4. Consuming from the UI

The widget has two jobs: render the current state and react to transitions.

@override
Widget build(BuildContext context) {
  final isLoading = ref.watch(loginActionProvider).isLoading;

  ref.listenAction(
    loginActionProvider,
    onSuccess: (_) => context.go(HomeRoute.routePath),
    onError: (error, _) => context.showErrorToast(error),
  );

  return CustomButton(
    isLoading: isLoading,
    onPressed: () => ref.read(loginActionProvider.notifier).run(
      email: _email,
      password: _password,
    ),
    child: Text(context.l10n.loginSubmit),
  );
}

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That's the whole API. watch for rendering, listenAction for side effects, read(...).run(...) to fire it.

5. The Listener Extension

extension ActionNotifierX on WidgetRef {
  void listenAction<T>(
    ProviderListenable<ActionState<T>> provider, {
    void Function(T data)? onSuccess,
    void Function(Exception error, StackTrace stack)? onError,
    void Function()? onLoading,
  }) {
    listen<ActionState<T>>(provider, (_, next) {
      switch (next) {
        case ActionLoading():            onLoading?.call();
        case ActionSuccess(:final data): onSuccess?.call(data);
        case ActionError(:final error, :final stackTrace):
          onError?.call(error, stackTrace);
        case ActionIdle(): break;
      }
    });
  }
}

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Each callback is optional — most screens only need onError. The exhaustive switch over the sealed union means adding a new state at the type level forces every call site to handle it.

Why This Matters

  • Idle is real. Forms render correctly before the user has done anything. No fake loading: false, data: null checks.
  • No try/catch in widgets. Errors flow through the state and surface in onError. Domain errors stay in the domain layer.
  • Free double-tap protection. if (state.isLoading) return in the mixin means every action is debounced by construction.
  • Tree-shaped lifecycle. Side effects are declared at the top of build next to the state they depend on, not buried inside callbacks.
  • Testable. Override the provider with loginActionProvider.overrideWith(...) and pump states (idle → loading → error) to assert UI behavior.

Trade-offs to Consider

  • Not for queries. Actions are one-shot, user-initiated, and write-flavored. For server data that should auto-fetch and cache, use FutureProvider / AsyncNotifier — that's what AsyncValue is for.
  • One operation per provider. A UserAction with login(), logout(), and deleteAccount() methods sharing one state is a smell — they'd stomp on each other. Make them separate providers.
  • Result lifetime is short. With autoDispose, the success value lives only as long as the screen. If you need to persist the result (e.g. the JWT from login), publish it to a domain event or write it to a repository inside the action — don't read it from the action's state later.