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HOW TO SETUP PERFECTLY BGFX IN SDL2 (LINUX WAYLAND SUPPORT)
PingGdevelop · 2026-04-27 · via DEV Community

PingGdevelop

in you CMakeLists define a auto driver:

if (UNIX AND NOT APPLE)
    target_compile_definitions(KLIK PRIVATE SDL_VIDEO_DRIVER_X11 SDL_VIDEO_DRIVER_WAYLAND)
elseif (WIN32)
    target_compile_definitions(KLIK PRIVATE SDL_VIDEO_DRIVER_WINDOWS)
elseif (APPLE)
    target_compile_definitions(KLIK PRIVATE SDL_VIDEO_DRIVER_COCOA)
endif()

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NB: KLIK is my EXECUTABLE OR CUSTOM LIBRAIRIES

and in your main file :

         bgfx::PlatformData pd{};

        if (wmi.subsystem == SDL_SYSWM_X11)
        {
            pd.ndt = wmi.info.x11.display;
            pd.nwh = (void*)(uintptr_t) wmi.info.x11.window;
        }
        #if defined(SDL_VIDEO_DRIVER_WAYLAND)
        else if (wmi.subsystem == SDL_SYSWM_WAYLAND)
        {
            pd.ndt = wmi.info.wl.display;
            pd.nwh = wmi.info.wl.surface;
        }
        #endif
        else
        {
            return false;
        }

        bgfx::setPlatformData(pd);

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