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Why Most Side Projects Die Before Launch
George Goodl · 2026-05-09 · via DEV Community
Cover image for Why Most Side Projects Die Before Launch

George Goodluck

Every developer has that folder. The one called:

  • final-final-app
  • new-saas
  • startup-v3
  • this-one-will-work

Inside it is a brilliant unfinished idea that's dead after 2 weeks. Usually, the problem isn’t skill. It’s scope.


I’ve done this myself. I wanted to build “a simple app.” Three days later, I was planning:

  • AI features
  • Realtime sync
  • Notifications
  • Analytics
  • Multi-tenant architecture

Still no homepage, no users, no product, just vibes and folder structures.


Most side projects fail because developers build for imaginary scale. We act like we already have 100k users, investors and enterprise customers. In reality, nobody has even signed up yet.

The biggest lesson I learned:

MVP doesn’t mean ugly.
It means small.

Your first version probably only needs One feature, one problem solved, one deployed link and that’s it.


A task app doesn’t need AI summaries, Workspaces and Activity logs. Version 1 can literally be:

Create task
Complete task
Delete task

Enter fullscreen mode Exit fullscreen mode

Simple ships. Complexity stalls.


Another mistake developers make is waiting for motivation.

Motivation disappears fast but systems survive.

What worked better for me was:

“Work on it 45 minutes daily.”

Not glamorous but consistent effort beats random motivation every time.


Most successful products start embarrassingly small.

The difference is they actually launched.

Finish ugly.

Improve later.

That’s how real products get built.


Catch you next time...