惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

G
Google Developers Blog
阮一峰的网络日志
阮一峰的网络日志
IT之家
IT之家
人人都是产品经理
人人都是产品经理
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
博客园 - 【当耐特】
WordPress大学
WordPress大学
Hugging Face - Blog
Hugging Face - Blog
博客园 - 叶小钗
罗磊的独立博客
宝玉的分享
宝玉的分享
月光博客
月光博客
V
V2EX
博客园 - 司徒正美
Vercel News
Vercel News
量子位
Y
Y Combinator Blog
美团技术团队
Cyber Security Advisories - MS-ISAC
Cyber Security Advisories - MS-ISAC
T
Tailwind CSS Blog
博客园 - Franky
小众软件
小众软件
I
InfoQ
A
About on SuperTechFans

DEV Community

Authentication Security Deep Dive: From Brute Force to Salted Hashing (With Java Examples) Why AI Systems Don’t Fail — They Drift Spilling beans for how i learn for exam😁"Reinforcement Learning Cheat Sheet" I Replaced Chrome with Safari for AI Browser Automation. Here's What Broke (and What Finally Worked) How Python Borrows Other People's Work The $40 Architecture: Processing 1 Billion API Requests with 99.99% Uptime Vibe Coding: A Workflow Guide (From Zero to SaaS) Most webhook security guides protect the wrong side. The scary part is delivery. Headless CMS for TanStack Start: Build a Blog with Cosmic EU Age Verification App "Hacked in 2 Minutes" — What Actually Happened Comfy Cloud’s delete function does not actually remove files Running AI Models on GPU Cloud Servers: A Beginner Guide Event-driven media intelligence with AWS Step Functions and Bedrock I scored 500 AI prompts across 8 quality dimensions — here's what broke How to Call Google Gemini API from Next.js (Free Tier, No Backend Needed) The Portal Protocol: Reclaiming Human Connection in the Age of AI How to Fix Your Team's Scattered Knowledge Problem With a Self-Hosted Forum Intro to tc Cloud Functors: A Graph-First Mental Model for the Modern Cloud Designing Multi-Tenant Backends With Both Ownership and Team Access I Built a Neumorphic CSS Library with 77+ Components — Here's What I Learned PostgreSQL Performance Optimization: Why Connection Pooling Is Critical at Scale Cómo construí un SaaS multi-rubro para gestionar expensas en Argentina con FastAPI + Vue 3 🚀 I Built an Ethical Hacking Scanner Tool – Open Source Project I Replaced /usage and /context in Claude Code With a Single Statusline A Pythonic Way to Handle Emails (IMAP/SMTP) with Auto-Discovery and AI-Ready Design I Collected 8.9 Million Polymarket Price Points — Here's What I Found About How Markets Really Move EcoTrack AI — Carbon Footprint Tracker & Dashboard Everyone's Using AI. No One Agrees How. 5 self-hosted ebook managers worth trying in 2026 Building Your First AI Agent with LangChain: From Chatbot to Autonomous Assistant
The Gamedev Server That Broke at 300 Concurrent Hunters a...
Lillian Dube · 2026-05-27 · via DEV Community

The Problem We Were Actually Solving

The hunt engine ran on Veltrix 1.6, a LuaJIT micro-framework we had bolted together in three weeks so the art team could script events. Every hunter spawned a coroutine, every coroutine did an EVALSHA against Redis to atomically award loot, then wrote the result to a single hunt_session table using Postgres 12 with fsync=on.

At 300 hunters the coroutine scheduler was still fine, but the Redis call grew from 0.4 ms to 42 ms when the connection pool had 20 active slots. We watched RESP_PROTOCOL_ERROR spike, exactly 413 times in sixty seconds. Postgres autovacuum started at 60 s intervals because the loot table churned two million rows per day, and each freeze added 400–600 ms to INSERT latency. The engines P99 dropped to 1.8 s, then clients started timing out.

What we needed was a story boundary that could absorb a 100× traffic spike without re-architecting the whole hunt script engine.

What We Tried First (And Why It Failed)

First, we upgraded Redis to 7.0 and enabled pipelining inside the Lua script. That dropped EVALSHA to 6 ms, but now the coroutine scheduler itself became the bottleneck—LuaJIT coroutines are cheap, but 3 400 of them suspending on a 6 ms Redis call created 20 k context switches per second. The kernel showed run queue 22 with 85 % steal time on the bare-metal box.

Next, we split the hunt session into two tables: hunt_session_metadata and hunt_session_loot. We added an index on (hunter_id, hunt_id) and turned fsync off for the metadata table. Autovacuum still ran, but the freeze time fell to 80 ms. The P99 latency dropped to 550 ms—good, but still above the 200 ms SLA we promised streamers.

Then we tried a managed Postgres with PgBouncer in transaction mode. For 300 hunters the latency looked perfect, but when traffic climbed to 3 000 hunters the Bouncer hit max_client_conn=100 and started rejecting connections. The error message was pgbouncer 1.17.0, ERROR rejecting connection because server b1 has 101 active connections.

We realized we had optimized for the wrong layer: the bottleneck wasnt the database, it was the LuaJIT engine treating each hunter as if it were a persistent coroutine. The engine assumed state would fit in RAM, but at 3 000 hunters the RSS grew to 8 GB and the allocator started stalling.

The Architecture Decision

We drew an explicit service boundary at the LuaJIT boundary.

Every hunt became a stateless, short-lived process called hunt_worker. Instead of spawning coroutines, we spawned fork-exec hunt_worker with the hunter_id as the only argument. hunt_worker ran a single LuaJIT VM, executed the treasure script in <50 ms, and exited. No context switching, no connection pooling inside the worker.

The hunt_worker image itself is a Docker multi-stage build with LuaJIT 2.1, the compiled hunt bytecode, and a stripped-down musl libc. We push it to our private ECR repo tagged with the bytecode hash. The worker starts in 8 ms and dies in 50 ms—perfect for scaling to zero when traffic drops.

We placed hunt_worker behind an Envoy proxy that uses consistent hashing on hunter_id to route sessions to the same worker pod. If a pod dies, Envoy retries on another pod; the proxy guarantees at-least-once delivery so hunt_worker can be idempotent.

On the persistence side we moved loot writes out of the hunt session table entirely. hunt_worker emits a single row to a firehose-style event table loot_events (hunter_id, hunt_id, loot_id, timestamp) via a fire-and-forget HTTP POST to an internal Kafka REST proxy. A separate aggregator service reads the stream and materializes the hunt_session table every fifteen minutes. This gives us eventual consistency on hunt progress while keeping the P99 write latency to 12 ms.

We chose Kafka REST proxy (Confluent 7.5) over Kafka binary protocol because our ingress tier already speaks HTTP. The REST proxy buffers writes for 10 ms before flushing to the broker; at 3 000 hunters we observed 2.3 MB/s ingress with zero broker-side backpressure.

The entire worker layer autoscales via KEDA using the envoy_hunter_requests_per_second metric exported by Envoy. We set the scale target to 500 RPS per pod, and the HPA checks every fifteen seconds. When traffic drops to zero the pods scale to zero in 42 s.

What The Numbers Said After

We ran a synthetic load test at 10 000 concurrent hunters for twenty minutes. The worker layer spawned 1 200 pods on EKS (m6i.large nodes), each pod sustaining 8 RPS. The Envoy proxys consistent hash ensured 99.9 % of sessions never left their initial pod. The loot_events topic grew to 70 GB, but the aggregator consumed at 45 MB/s, keeping the consumer lag under 3 s.

P99 latency on the hunt API stayed at 72 ms, down from 1.8 s.
Redis connections dropped to 40 active slots; the EVALSHA latency never exceeded 3 ms.
Post