惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

V
Visual Studio Blog
量子位
大猫的无限游戏
大猫的无限游戏
Hugging Face - Blog
Hugging Face - Blog
S
SegmentFault 最新的问题
Blog — PlanetScale
Blog — PlanetScale
月光博客
月光博客
Google DeepMind News
Google DeepMind News
小众软件
小众软件
WordPress大学
WordPress大学
宝玉的分享
宝玉的分享
MongoDB | Blog
MongoDB | Blog
B
Blog RSS Feed
博客园 - Franky
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
B
Blog
博客园 - 聂微东
The GitHub Blog
The GitHub Blog
Recent Announcements
Recent Announcements
Y
Y Combinator Blog
Microsoft Security Blog
Microsoft Security Blog
雷峰网
雷峰网
Jina AI
Jina AI
酷 壳 – CoolShell
酷 壳 – CoolShell

DEV Community

Authentication Security Deep Dive: From Brute Force to Salted Hashing (With Java Examples) Why AI Systems Don’t Fail — They Drift Spilling beans for how i learn for exam😁"Reinforcement Learning Cheat Sheet" I Replaced Chrome with Safari for AI Browser Automation. Here's What Broke (and What Finally Worked) How Python Borrows Other People's Work The $40 Architecture: Processing 1 Billion API Requests with 99.99% Uptime Vibe Coding: A Workflow Guide (From Zero to SaaS) Most webhook security guides protect the wrong side. The scary part is delivery. Headless CMS for TanStack Start: Build a Blog with Cosmic EU Age Verification App "Hacked in 2 Minutes" — What Actually Happened Comfy Cloud’s delete function does not actually remove files Running AI Models on GPU Cloud Servers: A Beginner Guide Event-driven media intelligence with AWS Step Functions and Bedrock I scored 500 AI prompts across 8 quality dimensions — here's what broke How to Call Google Gemini API from Next.js (Free Tier, No Backend Needed) The Portal Protocol: Reclaiming Human Connection in the Age of AI How to Fix Your Team's Scattered Knowledge Problem With a Self-Hosted Forum Intro to tc Cloud Functors: A Graph-First Mental Model for the Modern Cloud Designing Multi-Tenant Backends With Both Ownership and Team Access I Built a Neumorphic CSS Library with 77+ Components — Here's What I Learned PostgreSQL Performance Optimization: Why Connection Pooling Is Critical at Scale Cómo construí un SaaS multi-rubro para gestionar expensas en Argentina con FastAPI + Vue 3 🚀 I Built an Ethical Hacking Scanner Tool – Open Source Project I Replaced /usage and /context in Claude Code With a Single Statusline A Pythonic Way to Handle Emails (IMAP/SMTP) with Auto-Discovery and AI-Ready Design I Collected 8.9 Million Polymarket Price Points — Here's What I Found About How Markets Really Move EcoTrack AI — Carbon Footprint Tracker & Dashboard Everyone's Using AI. No One Agrees How. 5 self-hosted ebook managers worth trying in 2026 Building Your First AI Agent with LangChain: From Chatbot to Autonomous Assistant
I Built a Puzzle Game to make Graph Coloring Easier to Un...
Dialo Sall · 2026-06-24 · via DEV Community
Cover image for I Built a Puzzle Game to make Graph Coloring Easier to Understand

Dialo Sall

I recently built 3Color Simulator, a browser-based puzzle game based on the graph 3-coloring problem.

The idea is simple: players are given a graph and have to color every vertex using only three colors. The challenge is that no two connected vertices can share the same color.

You can try it here: https://3color.vercel.app/

Why I built it

I’m a Computer Science student, and I’ve always been interested in algorithms, graph theory, and problems like P vs NP.

Graph coloring is one of those topics that can feel abstract when you first learn it. You might see a diagram in a textbook, but it is not always obvious why the problem is interesting or why it becomes difficult as graphs get more complex.

So I wanted to turn the concept into something people could actually play.

Instead of only reading about 3-coloring, players can click through the problem, make mistakes, see conflicts, and gradually understand the rule visually.

What the app does

The current version includes:

  • Level-based graph coloring puzzles
  • Locked progression through levels
  • Conflict detection when connected vertices share a color
  • Move tracking
  • Timer tracking
  • A custom graph mode for generating new puzzles
  • Mobile-friendly gameplay
  • Clearer instructions for non-CS players

One thing I learned after sharing the first version is that not everyone immediately knows what “3-coloring a graph” means, even if they understand the rules once they start playing.

That pushed me to improve the instructions and make the game feel less like a CS assignment and more like a puzzle.

Tech stack

I built the project with:

  • React
  • Vite
  • JavaScript
  • CSS
  • localStorage
  • Vercel for deployment

The core logic is based on graph data structures. Each level stores vertices and edges, and the app checks whether any connected vertices have the same color.

What I learned

This project taught me a lot about turning a computer science concept into an interactive experience.

The technical side was important, but the bigger lesson was UX.

A feature can work correctly and still confuse users. After people tried the site, I realized I needed to make the goal, rules, and completion state much more obvious.

I also learned how much small details matter in a game-like project: mobile layout, button placement, level flow, feedback messages, and whether players know they succeeded.

What I want to add next

Some future ideas I’m considering:

  • More levels
  • Daily puzzles
  • A level editor where players can create their own graphs
  • Shareable puzzle results
  • Better completion animations
  • More advanced graph generation

Eventually, I’d like users to be able to create and submit their own 3-colorable puzzles, but only after they solve them first. That way, every submitted puzzle has a valid solution.

Feedback welcome

I’d love feedback on two things:

  1. Is the concept clear if you are not already familiar with graph coloring?
  2. Does the game feel engaging enough to keep playing after the first few levels?

Project link: https://3color.vercel.app/